No... I'm not going to try and convert The Shackled City to E6.Kunimatyu said:Dude, don't try to convert an adventure path to E6 -- that's way too much work, especially when the paths are already designed for the 1-20 transition, and already designed for you so you don't have any extra workload. Or did I misunderstand you?
Thanks. I hadn't considered those as potential additional requirements for Improved Combat Casting. Either one sounds good, though. Even Improved Unarmed Strike sounds good, now, too, for a pre-requisite.rycanada said:Those Warcanist feats look good to me, although I might require one more feat for the Improved Combat Casting one though, i.e. "One of Combat Expertise or Improved Grapple"
I'm admittedly not that skilled at creating / evaluating class balance.
Do you think you'll need True Vampires for PCs? Otherwise, only the CR modifier is important, and I think that one is okay. The Level Drain and Blood Drain abilities are pretty nasty in E6:Hrothgar Rannúlfr said:Do true Vampires exist in an E6 game? Or, should another template be used to simulate the vapiric traits?
I hope I never need a True Vampire as an option for PC's. To me, Vampires are monsters and they should stay that way. I was just wondering about the best way to build an E6 legal vampire and the Level Adjustment stuck out at me as making True Vampires non-existant.Mustrum_Ridcully said:Do you think you'll need True Vampires for PCs? Otherwise, only the CR modifier is important, and I think that one is okay.Hrothgar Rannúlfr said:Do true Vampires exist in an E6 game? Or, should another template be used to simulate the vapiric traits?
Interesting thoughts about the effect of level drains on the feats beyond sixth. I don't think that's been addressed, yet for E6. I wonder if Ryan's got any thoughts on this?Mustrum_Ridcully said:The Level Drain and Blood Drain abilities are pretty nasty in E6:
Against Level Drain, all characters have only 6 levels to "protect" themselves against it, and I think there aren't many spells available to them that can reduce the dangers or heal the drain.
I would definitely recommend that you don't make negative levels permanent in the way you do in D&D 3.x - reducing the characters actual level below 6 would mean they lose all extra epic feats, which is certainly to harsh. Just put in a "level drain buyoff" (5000 XP for each negative level, just as for feats, and you must pay before you get something else for your XP)
In previous threads, Ryan has suggested using the Bone Template on a wizard with lots of bonus feats to make a viable (and legal) E6 lich. That idea really works, for me.Mustrum_Ridcully said:More interesting might be the question whether you want to keep Lichs, since they normally require caster level 11 or so...