Werebat
Explorer
So, I'm nearing the end of my E6 campaign, and after trying for a few years, I'd have to say the experiment has been less than successful.
Three of my players flat out DON'T LIKE E6 -- in fact, one of them recently quit partly because of it. The other three don't seem to mind it but aren't all jazzed up by it either.
Personally, I love it. I'd love to play in an E6 game. But my players...
If asked, they dance around the issue of WHY they don't like it. Combat is always the same, we want more variety, etc. I still think the issue is really, "We want access to high level spells", but no one ever actually SAYS that.
So I'm wondering. Could this work, for a future campaign?
Standard 1-20 D&D, but cut out the high level magic. Only spells of level 3 and below can be cast. Higher level casters keep getting spell slots of higher level, but can only fill them with metamagic versions of lower level spells. For example, Empowered Fireball might fill a level 5 spell slot.
Ideally, it's the only change I'd need to make, other than possibly making metamagic feats more available (maybe giving some bonus metamagic-only feats to casters). By the book, the metamagic versions of lower levels spells are equal in power to the actual higher level spells, so no other changes would need to be made.
Personally I think I'd rather just play my version of E6, as it gives more options and variety to the PCs (IMO).
Any comments, opinions, potential pitfalls people can see?
Thanks,
- Ron ^*^
Three of my players flat out DON'T LIKE E6 -- in fact, one of them recently quit partly because of it. The other three don't seem to mind it but aren't all jazzed up by it either.
Personally, I love it. I'd love to play in an E6 game. But my players...
If asked, they dance around the issue of WHY they don't like it. Combat is always the same, we want more variety, etc. I still think the issue is really, "We want access to high level spells", but no one ever actually SAYS that.
So I'm wondering. Could this work, for a future campaign?
Standard 1-20 D&D, but cut out the high level magic. Only spells of level 3 and below can be cast. Higher level casters keep getting spell slots of higher level, but can only fill them with metamagic versions of lower level spells. For example, Empowered Fireball might fill a level 5 spell slot.
Ideally, it's the only change I'd need to make, other than possibly making metamagic feats more available (maybe giving some bonus metamagic-only feats to casters). By the book, the metamagic versions of lower levels spells are equal in power to the actual higher level spells, so no other changes would need to be made.
Personally I think I'd rather just play my version of E6, as it gives more options and variety to the PCs (IMO).
Any comments, opinions, potential pitfalls people can see?
Thanks,
- Ron ^*^