I would love to play ED. I bought everything FASA produced back in the day. When the adventures dried up I tried making my own...
I play D&D because I know I will have a steady inflow of published adventures to help do most of the work for me. I find very little time to craft my own nowadays, especially if the system is difficult to craft your own adventures in. Which I found to be the case with ED. YMMV.
Lol, I'm in CO, look me up and we'll blow the dust off the FASA stockpile I have. If ED seems overdone, we can whip out Crimson Skies or MechWarrior
I agree that ED was do it yourself, which was most of the appeal (at least for me); but yeah, it sucks when you don't have time.
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D&D ought to be ashamed that ED had a better Dragon concept. "Never Deal With a Dragon" held true for both ED and SR, especially where "deal" meant "attempt to kill".
I liked that.
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Too bad some companies are narrow minded. I would have loved to see the innovative new ideas Shadowrun would have brought to the d20 System.
I always thought D20 Modern/Future
was the d20 stab at SR...and never found it entertaining.
SR was/could be downright brutal. One-shot PC kills were a very real threat in most of the campaigns I played and ran. As someone said, any Joe Punk can get a lucky shot in every now and then, and one's all it takes.
Now, consider that the Joe Punk is actually a Corp's hired gun waiting in ambush to take out a certain "problem" and it's a whole lot deadlier than mere random chance.
...Especially if said Gun's been doing nothing but aiming his Smartlinked/E-3x zoomed Heckler & Koch MSG67 at your character's head for the past three rounds...
As I recall, the GM set the stage with:
"Ok, since you're all crowded around the single terminal the Decker's using, you're all covered in Blitzkrieg's grey-matter as the HV round takes the majority of his cranium off its base, leaving his jawbone and very little pulp above it. Roll initiative; except you, Blitz, you can make up a new character...Sorry."
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And, since we touched on it: my love of SR holds up
until 3e, which I loathe. 2e was the pinnacle for me. The "Initiative Pass" crap of 3 ruined the "Fast Vs Tough" balance that 2.0 achieved (at least IMHO). SR 2.0 fixed the wonkiness of 1.0 (and no more "Turn to Goo!") and it's the only edition I miss and still would love to play...