Werther von G
First Post
Finally reached critical mass (four interested players) for an AU chronicle, and have begun the character generation stage. It's going fairly well -- we've got a decent mix of character concepts, and the players are eager. I'm having a bit of trouble with one, though, and I figured I'd ask the assembled for help.
She's a solid roleplayer -- been LARPing for more than a decade, loves immersion, thrives on drama and character interaction. However, she likes her system stuff *transparent*. Too much thinking about the choices she has to make as a player jolts her out of character and frustrates her to the point where the game becomes less fun. This means that she's shunned the more combat-heavy classes in the past, in favor of the magically oriented ones. (Picking a spell off a list of daily options was fine by her, as was the system in Mage: The Ascension because it could be reduced to "You have the Sphere of X, which means you can manipulate X to some degree. If you want to pull off an effect, ask the Storyteller if you can, and then roll some dice.")
Last night, we started going over the AU magic system, and we hit a wall. She doesn't like the trichotomy of spells available/spells ready/slots -- she doesn't see why working with those subsets would be any fun at all. And she threw up her hands in frustration at any mention of the other complications and complexities that are available.
Now, she's willing to go along to get along, but I'd really like to help her in any way that I can. She's made a verrik mageblade that she likes, and I want to give her a way to play the character that will allow her to do cool stuff while allowing her to bypass the extra complexity that she feels "too dumb" to handle well. (She's a little insecure about it.)
Any suggestions?
She's a solid roleplayer -- been LARPing for more than a decade, loves immersion, thrives on drama and character interaction. However, she likes her system stuff *transparent*. Too much thinking about the choices she has to make as a player jolts her out of character and frustrates her to the point where the game becomes less fun. This means that she's shunned the more combat-heavy classes in the past, in favor of the magically oriented ones. (Picking a spell off a list of daily options was fine by her, as was the system in Mage: The Ascension because it could be reduced to "You have the Sphere of X, which means you can manipulate X to some degree. If you want to pull off an effect, ask the Storyteller if you can, and then roll some dice.")
Last night, we started going over the AU magic system, and we hit a wall. She doesn't like the trichotomy of spells available/spells ready/slots -- she doesn't see why working with those subsets would be any fun at all. And she threw up her hands in frustration at any mention of the other complications and complexities that are available.
Now, she's willing to go along to get along, but I'd really like to help her in any way that I can. She's made a verrik mageblade that she likes, and I want to give her a way to play the character that will allow her to do cool stuff while allowing her to bypass the extra complexity that she feels "too dumb" to handle well. (She's a little insecure about it.)
Any suggestions?
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