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Easy Berserker Barbarian fix
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<blockquote data-quote="SmokeyCriminal" data-source="post: 7110513" data-attributes="member: 6876146"><p>A save for exhaustion sounds pretty cool. Plus a Con saving throw is something you always do in every other aspect of the game where you might get a level of exhaustion (is there another example where you automatically gain a level in exhaustion in the game other then Frenzy?), so it makes sense. But you have to keep in mind that a Barb is going to pass it more often then not, and even more often as he levels up. Also you'll start to see things like getting Bardic Inspiration and Bless right before the fight ends so he can use them on his Frenzy save. If your ok with that then its no big deal.</p><p></p><p>Ignoring the effects of exhaustion when you rage I don't think is a good idea. Thematically I can see the appeal, but there's a lot of whiplash to it. Barb starts a fight with 3Lvls of exhaustion, his turn comes up, rages, its gone. He loses rage, he has 3 Lvl of exhaustion, he rages, its gone. Also how would Lvl 4 exhaustion work? he has half max point maximum, he rages, he has full max hit point maximum but only half HP? I guess that's not too weird. </p><p></p><p>But the only thing that I don't like about it will be the stuff that happens outside of combat. things like Barb needs to make a check like insight/survival/persuasion or whatever, and they decide to go into a rage before they do it, which would be RAW. It's true that it burns a resource and it creates hilarious things like 'rage investigations' or 'rage Medicine' checks, and even kinda appropriate 'rage intimidation' or 'rage performance' checks. But it feel a little TOO loophole-y, and to write in a patch starts to make it too complicated for my taste.</p><p></p><p>Consider, instead of 'While in frenzy you ignore..." Something more general and simple like "You Ignore any Effects from Exhaustion that would give Disadvantage"</p></blockquote><p></p>
[QUOTE="SmokeyCriminal, post: 7110513, member: 6876146"] A save for exhaustion sounds pretty cool. Plus a Con saving throw is something you always do in every other aspect of the game where you might get a level of exhaustion (is there another example where you automatically gain a level in exhaustion in the game other then Frenzy?), so it makes sense. But you have to keep in mind that a Barb is going to pass it more often then not, and even more often as he levels up. Also you'll start to see things like getting Bardic Inspiration and Bless right before the fight ends so he can use them on his Frenzy save. If your ok with that then its no big deal. Ignoring the effects of exhaustion when you rage I don't think is a good idea. Thematically I can see the appeal, but there's a lot of whiplash to it. Barb starts a fight with 3Lvls of exhaustion, his turn comes up, rages, its gone. He loses rage, he has 3 Lvl of exhaustion, he rages, its gone. Also how would Lvl 4 exhaustion work? he has half max point maximum, he rages, he has full max hit point maximum but only half HP? I guess that's not too weird. But the only thing that I don't like about it will be the stuff that happens outside of combat. things like Barb needs to make a check like insight/survival/persuasion or whatever, and they decide to go into a rage before they do it, which would be RAW. It's true that it burns a resource and it creates hilarious things like 'rage investigations' or 'rage Medicine' checks, and even kinda appropriate 'rage intimidation' or 'rage performance' checks. But it feel a little TOO loophole-y, and to write in a patch starts to make it too complicated for my taste. Consider, instead of 'While in frenzy you ignore..." Something more general and simple like "You Ignore any Effects from Exhaustion that would give Disadvantage" [/QUOTE]
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