Zan, Changling Wizard
Code:
[B]Name:[/B] Zan
[B]Class:[/B] Wizard
[B]Race:[/B] Changling
[B]Size:[/B] Medium
[B]Gender:[/B] Male?
[B]Alignment:[/B] NG
[B]Deity:[/B]
[B]Action Points:[/B] 5
[B]Str:[/B] 8 -1 (0p.) [B]Level:[/B] 1 [B]XP:[/B] 472/1000
[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +0 [B]HP:[/B] 9 (1d4+2+3)
[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] -1
[B]Int:[/B] 18 +4 (16p.) [B]Speed:[/B] 30'
[B]Wis:[/B] 8 -1 (0p.) [B]Init:[/B] +2
[B]Cha:[/B] 12 +1 (4p.) [B]ACP:[/B] -0
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +0 +2 +0 +0 +0 12
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 10
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 0 +2 +2
[B]Ref:[/B] 0 +2 +2
[B]Will:[/B] 2 -1 +1
[B]Weapon Attack Damage Critical[/B]
Light Crossbow ('80) +2 1d8 19-20x2
Quarterstaff -1 1d6-1 20x2
Dagger(10') -1(+2) 1d4-1 19-20x2
[B]Languages:[/B] Common, Dwarven, Elven, Gnome, Halfling
[B]Abilities:[/B]
Changeling Racial Abilities
- +2 save vs Sleep and charm
- +2 Bluff, Intimidate, Sense Motive
- Natural Linguist: Speak Language class skill
- Minor Shape Change:
Dual Specialization: Illusion & Transmutation
FOrbidden Schools: Abjuration, Enchantment, Necromancy
Familiar: Toad (+3 HP)
[B]Feats:[/B] Extend Spell, Scribe Scroll
[B]Skill Points:[/B] 24 [B]Max Ranks:[/B] X/X
[B]Skills Ranks Mod Misc Total[/B]
Decipher Script 4 +4 +8
KN: Arcane 4 +4 +8
KN: History 4 +4 +8
KN: The Planes 4 +4 +8
KN: Local 1 +4 +5
Spellcraft 4 +4 +8
Use Magic Divice 3 +1 +4
Bluff 0 +1 +2 +3
Disguise 0 +1 +10 +11
Intimidate 0 +1 +2 +3
Sense Motive 0 +1 +2 +3
[B]Equipment: Cost Weight[/B]
Light Crossbow 35 4
20 Bolts 2 2
Quarterstaff 4
Dagger 2 1
Spell Component Pouch 5 2
Spellbook 15 3
Backpack 2 2
Bedroll 0.1 5
5 Candles 0.05
5 Pieces of Chalk 0.05
Ink Pen 0.4
Ink 8
Scroll Case 1 0.5
5 sheets of paper 2
Familiar Summoning 100
[B]Total Weight:[/B]23.5lb [B]Money:[/B] 27gp 4sp 0cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 26 53 80 80 400
[B]Age:[/B] 21
[B]Height:[/B] 5'4"
[B]Weight:[/B] 121lb
[B]Eyes:[/B] White
[B]Hair:[/B] White
[B]Skin:[/B] Grey
Appearance:
Zan is small and fairly frail looking. His grey skin and white eyes and hair are unusual for a changeling only in that he chooses to not hide his true nature. He wears fairly loose fitting traveling clothes, with a long black cloak that flows around him.
Background:
Zan has always been proud of his changeling heritage, and usually openly walks around in his natural form. He feels that his changeling heritage shows that limits are what you perceive, and must be tested in every way. Growing up in Diamond Lake, close to Sharn, gave him many opportunities to test his limits.
Zan has naturally been attracted to magic, and found many interesting new limits to test with it. He spent time watching the local magewright work. He toyed with magic and spent time studying it and its strange effects. Later, when the magewright took an apprentice warforged, he studied the warforged, often talking or spending time with him. He learned quickly that Fixit, as he was called, was more than a simple magical construct, and they developed a deep friendship. He would often stay up late, talking to Fixit about magic and theories, forgetting his friend didn’t sleep.
Zan was always close to his brother Pak. Together, they enjoyed many adventures in town. Pak was always more into fooling around with his changeling abilities than Zan was though, and as a result, Pak tended to get into more trouble. Zan tried to look out for his little brother, but figured he’d learn better if he faced his own consequences. Zan didn’t approve of Meldain, one of Pak’s closes friends, but mostly because the two of them got into more trouble together than either would alone. Meldain was a nice kid, but enjoyed the occasional prank way too much.
Zan always enjoyed the company of Mulch. Mulch had a different take on magic that Zan found curious, and they would debate endlessly. Mulch enjoyed forays into odd topics and enjoyed exploring knowledge as much as Zan did. However, Zan was one of the few people Mulch was ever serious with, and while Mulch could make him laugh, there were times when the dwarf wore himself thin with the others.
Rial was always getting into trouble, but more trouble on his own than trouble with the adults. Zan had spent many a time talking to him about magical theory, but Rial always seemed a bit more focus on the results than how to get there. Zan never knew what to make of Rial, as he always made Zan feel a bit uneasy, but Rial was always fascinated by what Zan could do with his tidbits of magic, and he enjoyed showing off and experimenting in front of him.
Kerwin was always a bit shy and insecure. Zan knew why and had always felt sorry for Kerwin, knowing the situation in his family. He was glad Kerwin had managed to enlist and get out of the house.
Kellion, or Kell as he liked to be called, was the odd ball who never seemed to realize it. He liked to hang around Zan and Pak, but never quite seemed to fit into the conversation. He tried of course, but he just wasn’t quite as bright as Zan or Pak. However, he was a valued companion, and he brought some much needed muscle when Zan or Pak needed him. Zan always valued Kell’s unquestioning loyalty, and tried to help him fit in even when he couldn’t follow the conversation.
Zan had apprenticed himself to Allustan after several detailed discussions about magic. Allustan knew quite a bit, and encouraged Zan's analysis on the theories of magic. His magic grew in power under Allustan's tutelage, but Zan wanted more. About the time the war ended, he went off to study at Morgrave University at Allustan's recommendation. He learned diversity in specializing, and enjoyed testing his magical limits. He worked with stretching his magic, and using it ways well beyond those thought conventional. He brought his changeling approach to magic, and was rewarded with a unique perspective on magic and its workings.
Zan had a tight group of friends in Diamond Lake, and before he left, he promised that he would return when he was done studying, and perhaps they could go out and explore the world together. Leaving his friends was hard, especially his brother.
On his occasional visits back from the university, he saw Kerwin again, and met his friend Sniffer. Kerwin had changed, and grown more confident. With his family gone, he had been working with Sniffer on some of the farms. Unfortunately, it looked like Kerwin had been changed enough by the war where he didn’t fit in, and Zan would hear stories of problems from his family through letters they sent.
However, studying has its limits, so Zan sought to move beyond those, and get out into the field. He sought to go on expeditions for the University, and examine several of the stranger places on Khorvaire. But, he was still a young student, and was never allowed to join in any of the expeditions. Tired and feeling limited by the University’s rules, Zan journeyed back to Diamond Lake, to meet back up with his friends.
Spellbook
1st Level
Enlarge Person
Color Spray
Feather Fall
Mage Armor
Identify
Lesser Orb of Acid
Summon Monster 1
Spells Memoriezed
L0: 3 DC 14
Detect Magic
Acid Splash
Light
L1: 2+1
Enlarge Person
Color Spray
Summon Monster 1
Advancement and goals
[sblock]
Feats:
1: Extend Spell
1W: Scribe Scroll
Goal: Zan looks forward to testing the limits of magic, and learning more about life. He intends on becoming a Recaster and Loremaster[/sblock]