Eberron Game (Calling Kerrz, Bront, Someone, GoddesFallenAngel, Primus)

Bront

The man with the probe
Hey Mista, I do need to know if the background is OK for Valahandra, because the cleric thing is a bit different. Let me know and I'll adjust accordingly, or go a different character route.

Also, are you allowing anything from Races of Eberron?
 

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Mista Collins

First Post
Bront said:
Also, are you allowing anything from Races of Eberron?

Yeah, feel free to use anything from Races of Eberron. And I like the background for Valahandra. Works for me, but if there are things you want to change or add, feel free.
 

Bront

The man with the probe
Mista Collins said:
Yeah, feel free to use anything from Races of Eberron. And I like the background for Valahandra. Works for me, but if there are things you want to change or add, feel free.
Sweet. I think she had lower atributes and more money. I'll see what I can do with her to bring her up to specs.
 

Someone

Adventurer
Code:
Name: Mark 24
Class: Fighter
Race: Warforged
Size: Medium
Alignment: Neutral

Str: 16 +3 ( 10p.)    Level: 1         XP: 0
Dex: 12 +1 ( 4p.)     BAB:  +1         HP: 14
Con: 18 +4 ( 10p.)    Grapple: +4      Dmg Red: 2/- (adamantine body)
Int: 10 +0 ( 2p.)     Speed: 20'       Spell Res: -
Wis: 10 +0 ( 4p.)     Init:  +1        Spell Save: -
Cha:  8 -1 ( 2p.)     ACP:   -5        Spell Fail: 35%

                Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:           10    +8    +2     +1    0    +0    +0     21
Touch: 11          Flatfooted: 20

                         Base   Mod  Misc  Total
Fort:                      2    +4    0    +6
Ref:                       0    +1    0    +1
Will:                      0    +0    0    +0

Weapon                  Attack   Damage       Critical   Range
Battleaxe                +5      1d8+3          20x3
Light hammer         +4cc/+2rg   1d4+3          20x2      20
Heavy crossbow           +2      1d10         19-20/x2   120

Languages: Common.

Feats: Adamantine body, weapon focus (battleaxe).

Skill Points: Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Craft (smithing)          4     +0    +2    +6
Ride                      4     +1          +5
                         

Equipment:                 Cost    Weight
Battleaxe                   10       6
Large metal shield           7      10
Light hammer                 8       2           
Heavy Crossbow              50       8      
10 crossbow bolts            1       1
Waforger repairing kit      50       1

Oil of repair light damage  50      --

Total Weight: 28 lb  Money: 4 gp

                        Lgt   Med   Hvy  Lift  Push
Max Weight:             76    153   260  520   1300

Age:    2
Height: 6´6´´
Weight: 300 lb

At the last stages of the Last War, house Cannith´s experitse in warforged creation was at it´s peak. Small batches of experimental warforged were created to refine the creation process, and just two years ago, before the peace was signed, the last models were almost perfect in all accounts: strong and durable, resonably intelligent and aware, with an innate strong desire for battle without falling into murderous urges, armored with the most advanced in warforged plating and trained with a carefully selected program.

The most advances of those were model 24, a limited series of one hundred that finished their training just before the war ended. Now that they were legally free, peace was difficult for those last, advanced models of warforged: the advanced and refined creation left them unable to do anything except war. Some tried to adjust in peaceful working without much success, others joined the army nonetheless -but without war, they felt empty, others betrayed. This particular warforged tried several things before deciding to try something different, something were he could demonstrate his skill doing what he only want to do. He´d be an adventurer.

Mark 24 hasn´t chosen yet a proper name, and he´s used his model number until today. Armored with dull black adamantine armor crowned with a completely inexpresive head prtection, he doesn´t feel the need to wear clothes, only the belts and straps for his weapons. This may point at a not entirely developed personality - his training may be complete, but he´s been in the world long enough to learn other, important things.
 
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tyrlaan

Explorer
Ooh, gotta play a kenku. But I'm thinking of a non-rogue type. I'll be putting together stats and background for a kenku artificer.
 

LiquidAtom

First Post
Hey there, I would love to play an another Eberron campaign. I'm playing one now, but it's a little slow. Our DM is great, but is busy with other things in life at the moment. Would you mind if I played the same character? I spent a while creating him and would like to develope him further.

Here are Kamvul's stats

Kamvul ir'Vadaya
Male, Human
Fighter: 1
Alignment: Neutral Good
Deity: Sovereign Host (Dol Dorn)
Region of Origin: Cyre, Metrol (Displaced); Breland, New Cyre(family), Sharn
Current Experience: 0 xp

Next Level: xp
Funds:

16 Strength (+3)
15 Dexterity (+2)
14 Constitution (+2)
12 Intelligence (+1)
10 Wisdom (+0)
10 Charisma (+0)

Hit Points:12
Action Points: 6
Action Die: 1d6
Fortitude save: +4 = 2 [base] +2 [con]
Reflex save: +2 = 0 [base] +2 [dex]
Will save: +0 = 0 [base]

Spot: +1
Languages: Common, Elven
Initiative: +6 (Improved Initiative +4, +2 Dex)
Speed: 30' Move

BAB: +1
Grapple: +4
Armor Class:14 = 10 +2 [leather] +2 [Dex]
Touch AC: 10, Flat-footed: 12

Melee Attack Bonus: +4
Two Weapon Fighting:Atk +1 (1d8+3)/Atk +1 (1d8+1)
Longsword Atk +5 (1d8+3)
Ranged Attack Bonus: Atk +3 (1d8, Range 110')
Composite Longbow Atk +3 (1d8, Range 110')


Class Feats:
Basic Weapon Proficiency
Heavy Blades Weapon Proficiency
Light Blades Weapon Proficiency
Spears and Lances Weapon Proficiency
Bows Weapon Proficiency
Light Armor Proficiency
Medium Armor Proficiency
Heavy Armor Proficiency
Shield Proficiency
Tower Shield Proficiency

Chosen Feats:
Improved Initiative
Two Weapon Fighting (Two Longswords)
Weapon Focus (Longsword)


Skill Name
+1 Appraise [0] X Int +1
+2 Balance [0] X Dex +2
+0 Bluff [0] X Cha +0
+3 Climb [0] Str +3
+2 Concentration [0] X Con+2
+1 Craft_1 [0] Int+1
+1 Craft_2 [0] Int+1
+1 Craft_3 [0] Int+1
+0 Diplomacy [0] X Cha
+0 Disguise [0] X Cha + 0
+2 Escape Artist [0] X Dex +2
+1 Forgery [0] X Int+1
+0 Gather Information [0] X Cha+0
+0 Heal [0] X Wis
+2 Hide [1] X Dex +2
+1 Intimidate [1] Cha +0
+3 Jump [0] Str +3
+3 Knowledge (Royalty & Nobility) [2] Int+1
+1 Listen [1] X Wis
+2 Move Silently [1] X Dex +2
+0 Perform_1 [0] X Cha+0
+0 Perform_2 [0] X Cha +0
+0 Perform_3 [0] X Cha +0
+0 Perform_4 [0] X Cha +0
+0 Perform_5 [0] X Cha +0
+3 Ride [1] Dex +2
+1 Search [0] X Int+1
+1 Sense Motive [1] X Wis
+1 Spot [1] X Wis
+0 Survival [0] X Wis
+3 Swim [0] Str +3
+2 Tumble [0] X Dex +2
+2 Use Rope [0] X Dex +2


Weapons and Armor: (24 lbs)
Longsword (1d8, 19=20/x2, 4lbs)x2-30gp
Dagger (1d4, 19-20/x2, 1lb)2gp[
Leather Armor (+2AC, Max Dex bonus +6, Armor pen. 0, SF 10%, Spd.30 ft, 15 lb)10gp

Gear:
24 lbs of Weapons / Armor / Shield
3 lb Arrows (quiver of 20)1gp
2 lb Backpack 2gp
5 lb Bedroll 1sp
1 lb Flask 3cp
1 lb Pouch 1gp
3lb Rations (1 day) X3 15sp
10 lb Rope (50', hempen) 1gp
1 lb Soap 5sp
2 lb Torches x2 2cp
4 lb Waterskin 1gp
7 lb 2 Sets of clothing (shirts & pants one for travel and one for special ocassions) 4gp
3 lb Hooded cloak
1 lb Whetstone 2cp
-- Flint and steel 1gp
-- Ink pen
-- ID papers w/ portrait
-- Traveling papers
-- Signet ring (ir'Vadaya seal) 5gp
_______
69 lbs

Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground:460 lb.
Push or drag:1150 lb

General:
Size: Medium
Age: 23
Height: 6' 2"
Weight: 185 lb
Skin: Tan
Eyes: Green
Hair: Dark Brown, clean shaven

Description and Personality:
Kamvul is a tall, lean, handsome man. He has middle length dark brown hair that is usually kept neat. He is usually seen in rustic clothes, prefering the comfort of leather and cotton to the silk robes of the wealthy. And he is wealthy. Well somewhat. Kamvul is reserved, and not given to loudmouthing and boasting. He mostly keeps to himself - he has few friends. The few friends he does have are true friends. On a typical Zor or Far night he can be found at the Drunken Dragon (pg 53 S:COT). One of his rare friends, an elf named Elros Arcamenel works as a bartender there. He sometimes drinks a little too much, but on his own time never while he is working. He has been linked to Hendra ir'Kavay (pg 40 S:COT), the liason to the Wayfinder Foundation in Sharn.

Kamvul is still extremely loyal to Cyre. He will help refugees from his old country, especially those from his fathers barony, before all others. Kamvul would like to see his country reclaimed and empowered.

History:
Kamvul is not an overly friendly man. Years of war and blood has made him somewhat bitter. He has lost much over the past decade. He proudly served his beloved country of Cyre as a soldier in it's army.

His father, Baron Arvus ir'Vadaya, died in 988 YK in the Battle of the Burning Hills. His father's death caused his mother, Baroness Mairan d'Deneith, to move to her families holdings in Metrol.

When Kamvul's older brother Donvul came of age he joined the Cyran army, and after a few years made Captain. Kamvul followed Donvul's example, much to his mother's dismay. Mairan left Metrol with her youngest children Myrna and Kimbrel, to live in Eston, as the skirmishes with Karnath were edging closer and closer.

Kamvul eventually transfered to Donvul's division as a scout. Kamvul was on a reconnaissance mission in Karnath, for Donvul when his regiment was wiped out by Karrnathi undead. When he returned to the encampment the next day he found his brother's body surrounded by slain zombies and skeletons. In Donvul's outstretched hand was their great grandfather's longsword, Anathros. The sword had been passed to Donvul after their father's death. Taking the venerable blade, he left on the trail of the undead soldiers. Days later he caught up with them. Under the cover of darkness Kamvul slipped into camp and killed the human commander in charge,as well a few of the skeletal guards. Ever since Kamvul has an intolerable hatred of skeletons and zombies.

On his way to Metrol to report the loss of his brother's regiment the sky was rent with a greenish light. The ground shook and Kamvul was knocked to the ground cold. Awakening sometime later the air was thick with a dead gray fog. He would later discover that his beloved country had been utterly destroyed. Though amazingly enough his family in eston survived.

Since then the family has moved to New Cyre. Kamvul's mother has opened an art brokerage dealing in old as well as new Cyran paintings, sculptures, and tapestries. His sister Myrna works with her. Kamvul's brother Kimbrel works for the local constable.

Kamvul now works sometimes as a mercenary for house d'Deneith in Sharn, though he has no real love for his mother's family, or Breland.
 
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Bront

The man with the probe
Liquid, we're all starting at 1st, and you're third, so you might have to roll him back a few levels.

Mista, can I officialy loby for more cash? :) Average gold means I can either afford my weapon, or armor and other things, but not both :( Valahandra was built on max gold (I think she spent a few since she started, but no big deal).
 


Mista Collins

First Post
Bront, let's assume we haggled, and you won. ;) I suppose I could be a little generous, you guys are adventurers and will be in Sharn. The starting gold per class will be as follows:

Artificier: 150gp
Barbarian: 120gp
Bard: 120gp
Cleric: 150gp
Druid: 60gp
Fighter: 180gp
Monk: 15gp
Paladin: 180gp
Psion: 90gp
Psionic Warrior: 150gp
Ranger: 180gp
Rogue: 150gp
Sorcerer: 90gp
Soul Knife: 150gp
Wilder: 120gp
Wizard: 90gp
DM: "Whatever i want to spend"gp

I don't know if any of you understand how I got those. I just took 75% of max.
 

Krug

Newshound
Code:
[B]Name:[/B]  Leia Strongjaw
[B]Class:[/B] Barbarian 
[B]Race:[/B]  Orc
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] 

[B]Str:[/B] 20 +5     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2     [B]BAB:[/B] +1         [B]HP:[/B] 14
[B]Con:[/B] 14 +2     [B]Grapple:[/B] +6     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 10 +0     [B]Speed:[/B] 40'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0     [B]Init:[/B] +2        [B]Spell Save:[/B] - 
[B]Cha:[/B] 8 -1      [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0%


                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  

Total[/B]
[B]Armor:[/B]         10    +3    +0    +2    +0    +0    +0    15
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2   +0     +4
[B]Ref:[/B]                       0    +2   +0     +2
[B]Will:[/B]                      0    +0   +0     +0

[b]Armor                  Bonus   Dex   ACP  Weight  Cost[/b]
Studded Leather             +3      5    -1    10lb   25gp

[B]Weapon                  Attack   Damage     Critical   Range     Weight  Cost[/B]
Greataxe            +6       1d12+7P       x3             12 lb    20gp
Greatclub           +6       1d10+7B     19-20/x2      12 lb     5gp
Javelins (10)       +3       1d6+5P        x2         50' 20 lb     10gp


[B]Languages:[/B] Common, Orc

[B]Abilities:[/B] Darkvision 60', Light Sensitivity, Fast Movement, Illiteracy, Rage once per day (7 rounds, Str +4, Con +4, +2 Will, -2 AC)

[B]Feats:[/B] Tracking

[B]Skill Points:[/B] -  16     [B]Max Ranks:[/B] 4
[B]Skills                  Abil Ranks  Mod  Misc  Total[/B]
Climb                      Str  2      +5    -1   +6
Handle Animal              Cha  4      -1         +3
Jump                       Str  2      +5    -1   +6
Ride                       Dex  2      +2    -1   +3
Swim                       Str  2      +5    -1   +6
Survival                   Wis  4      +0         +4

[B]Equipment:                Cost  Weight[/B]
Backpack                   2gp    2lb
Rations (4 days)           2gp    2  lb 
Waterskin                  1gp    1  lb
Crowbar                    2gp    5  lb
Flint and Steel            1gp    0  lb
Torch (10)                 .1gp   10 lb
Explorer's Outfit          3gp     8 lb

[B]Total Weight:[/B] 36.5 lb               [B]Money:[/B]48 gp 9 sp

                           [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]           133lb   266lb  400lb 800lb

[B]Age:[/B] 16 years
[B]Height:[/B] 6'4"
[B]Weight:[/B] 220 lbs
[B]Eyes:[/B] Green-Brown
[B]Hair:[/B] Sickly yellow
[B]Skin:[/B] Greenish

Description: Leia is the ugliest female orc one is likely to see. Her hair is braided and she carries a large battleaxe around her. She wears a battered helmet and her armor appears to be made up of loose pieces placed together.

Background: In a fair world, Leia would probably be the leader of her clan, the Blackswamp tribe. However, because she is female, she has faced constant ridicule and bigotry from the male clan members and denied the chance to become a seargant. Her father, Grak, had been dissapointed that she was his only offspring, before an encounter with a feral Hill Giant denied him the chance to produce any more children. However, Grak was determined to have his child rise up the ranks and succeed him as leader, so he disguised her as a male and made sure she worked twice as hard as anyone else. However, after besting her rival Krul in battle, she was 'outed' by he and his posse. Ashamed, Leia fled the clan while her father was exiled, never to be seen again.

Determined to prove that she is worthy of clan leader, she has gone forth into the world, determined to earn enough honor and experience to take back the role of tribe leader that runs in her family. [/code]
 
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