BluSponge said:
Just curious. Aside from the campaign and Sharn books, what do others consider to be the most essential books in the line? Which one do you find yourself referencing most often?
Tom
I have all the Eberron books except for Player's Guide to Eberron and Secrets of Xen'Drik. I'd rate them for quality & usefulness to me as follows:
ECS
Sharn: CoT
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Races of Eberron (one great fluff chapter (Kalashtar) one terrible fluff chapter (Changelings) two weak/forgettable fluff chapters (Warforged & Shifters) but some excellent, excellent, *excellent* crunch - some great feats & PrCs in this book.
Five Nations (I liked this one for its background information - it helped round out the setting outside of Sharn for me.)
Faiths of Eberron (this book really made the Sovereign Host click for me)
--
Dragonmarked (the fluff was nice, but I expected a bit more - great crunch, worth it just for the expanded info on/options for aberrant dragonmarks. I use the Houses quite a bit in my current campaign, so this is very good for me right now.)
--
Secrets of Sarlona (fantastic fantastic book, but doesn't have as much immediate use to my current campaign. I'm planning a few future campaigns around its contents, though)
Explorer's Handbook (I like it, it's got some great adventure locales/ideas and nice PrCs (the ever-lovin' Windwright Captain - greatest. PrC. evar.)
--
Magic of Eberron (this one left me feeling a bit cold - can't quite put my finger on it. The PrCs all seemed to be duplicates of one another. (ok, here's another transformative PrC, but to a *different* creature type! Yaaaay! It's not bad, per se, just doesn't seem to live up to the high mark set by most of the other books for this setting. I do like the ancient treasure tables in the back, though, particularly the Dhakaani relics.)