Nifft said:Right. You should only punish female characters if it's more fun.Like in Gor: The Spanking.
-- N
In the game, I suppose. As for your private life, that's none of my business.
Nifft said:Right. You should only punish female characters if it's more fun.Like in Gor: The Spanking.
-- N
Merkuri said:I like to point out places in our modern society that show gender bias (even the gender names themselves are biased... "female" is just "male" with a prefix, as if females were just a different type of male) because I'm aware we come from a long history of sexism and I believe we won't really start pulling away from that until we all become aware of it.
Jürgen Hubert said:I think the ultimate question here is whether or not sexism in a campaign setting will make adventures in it more or less enjoyable for players.
It will make it less enjoyable if they want to get away from real world sexism.
It will make it more enjoyable if they see it as an enjoyable challenge to be overcome by their characters.
Which of these applies will depend strongly on the players in question.
Aramax said:Im sorry for being an ape-man but I like sexism in my game,The historical precidence for trained female warriors in history are rare no matter how politically correct revisionism tries to change this.Now other classes I have no problem with.But in my game no female warriors(Yes to female Paladins and Rangers) unless they are non human.
The Naginata is traditionally considered a woman's weapon in Japan, iirc.The Edge said:Rare, but they did exist. Japan used females in its armys I belive, typicaly weilding bows and spears. Sure there are others. But yes, female fighters are less likely, but of course in fantasy that doesn't matter. All depends on whether the game world/players want that little streak of 'realism'. Of course, even in a setting where sexism is prevailent, it could be interesting if say the next kindom was very opposite in that view.
Merkuri said:I've seen D&D-like (as in, characters have 6-8 abilities that range from 3-18ish that define what the character can do) computer games that give female characters a bonus/penalty the way races often have bonuses and penalties to stats. It's usually something like -1 STR, +1 DEX. I seem to have an inkling that this was the way it was in 2e D&D, but it's been so long that I played that I don't remember (and I don't feel like poking through my AD&D book to find out).
I think the default of no sexism is very good for the game. It's pretty easy to add something more "historically accurate" if desired. Especially so, considering that almost everything involved would be roleplay related. On the other hand, if you include anything sexist in the core, it's a lot harder to convince women to play.Dr Simon said:I don't recall it in 2nd Ed., but I think first edition had the "Maximum Scores for..." line in the stats tables.
3rd Edition RuneQuest had an option to roll slightly lower Strength and Size scores for female humans (oddly, every other player character race had no gender difference), but also allowed for female player characters to be 'of a more heroic scale' and use the same 3D6 roll as males.
Every player of female characters, regardless of player gender, in all the games I ran, chose to use the 'same as men' option and, predictably, always ended up with some hulker who was far bigger and stronger than all the male party members. Well do I remember Morgana who fought with a two-handed maul and ended up married to a minor noble who we decided looked like Osgood from Some Like it Hot.
Mercule said:Men are usually bigger and stronger, so brute power comes easier and they tend to be better represented in fighter-type roles. But, with the easy access to magic (relatively speaking), women have a huge equalizer at their disposal and may be better represented in those professions.
Actually, magic is going to be a major point, regardless of specific setting, when using the 3E rules. When there are magic items that can add several hundred pounds to your carrying capability, who really cares about that 20-50 pounds of natural difference?