Finn
[sblock=Combat]
Armor/Health
Armor Type: 2 (clothing) DB: +5
Hits: 22
Favored Weapons
MELEE: short sword, spear
RANGE: spear
Spellcasting:
Power Points: 2 (+1 spell adder/1st lvl only)
Base Attack: +11
Spell Lists/Spells
Spirit Mastery: 1-Sleep V, 2-Charm Kind
Linguistics: 1-Study I, 2-Text Analysis I
Special:
nothing yet
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[sblock=Abilities/Skills]
Languages: Common, Ancient Thassilonian
Key Skills: Runes, Staves/Wands
Secondary Skills: Heal, Spellcraft, Knowledges (arcana, history, planes, religion, nature)
Aura: +1 PP per level (added in)
Potent Magical Ability: +10 to Base Spell Attacks (already added in)
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[sblock=Equipment]
spear
short sword w/scabbard
weapon belt - holds 2 scabbards, 3 pouches
clothing, common
coat, common
cloak (no hood)
boots
backpack - holds 20lbs
couple books on loan from Cypher Lodge - light reading
candles(5) - lights 20' diameter; burns 2 hours
flint and steel - starts fire in 3 min
case: water resistant, leather
- journal - 50 pages
lantern - lights 50' diameter
oil flasks(2) - 1 pint; burns 6 hours, refillable
mirror - 6"x4" silvered
quills(5) - goose
clothing, common - extra set
coin pouch:
- iron coin: simple coin sharpened on one edge, used to cut cloth or rope
- loose coins
medical kit (small pouch containing): 20 small bandages, 10 large bandages, vial of alcohol, scapel, tweezers, scissors, 5 needles, 10' thread, small saw, and 10' twine
herb pouch: water resistant; foldable wallet-like pouch
has 20 small indiviual pouches and 5 vial slots
- arfandas(1 dose): doubles rate of healing for fractures
- aloe(3 doses): doubles healing rate for burns and minor cuts. Heals 5 hits if they result from burns.
- arnuninas(1 dose): doubles rate of healing for sprains, torn ligaments, and cartilage damage
- akbutege(3 doses): heals 1d10 hits
- draaf(1 dose): heals 1d10 hits for each of 2 consecutive rounds
Magical Treasure:
- ring: silver with cobalt stones, +1 spell adder
Currency:
GP: 00 CP: 09
SP: 04 TP: 04
BP: 07 IP: 00
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[sblock=Description]
-Sex:
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Background:
Brushing his brown hair back with an ink stained hand, the young man unwittingly muttered aloud as he gathered his thoughts. What is the nature of reality? How do space-time, life-blood, material objects, magic and consciousness-dreams-emotions interact? Though he had spoken to many wise people before his entrance to the academy, philosophers and priests, old women with grandchildren to laconic woodsmen, they had all, individually, seemed to follow a paradigm which was constrained in some manner, choosing certain aspects of reality as being more important while ignoring others, none seeking to explain existence as a whole!
Indeed, several of those worthies seemed to think it folly to ask such questions, emphasising that one should just accept a limited understanding. But Finn was convinced that it was worth the effort, and that progress could be made by careful study, identifying independent variables and distinguishing causation from correlation, a view shared by several Magi here at the academy.
He smiled, remembering how proud his family had been when they learnt he had been granted admission to the academy, free of charge. A tanner's son, no less! Granted, at some point the Magi would demand some service from him, but that was a thought for another day. His mother, Elphera, remarked that she could finally serve the family meal without having to answer endless questions on what fish ate, whether they had souls like humans, and what happened to them after death.
Realising the time had come for his weapons training, Finn rapidly ran to the field. He realised that his studies would take a long time, and knew the wisdom of keeping his body fit and, in this dangerous world, of learning to defend himself should his spells ever be unavailable to him. Wielding a spear would hopefully cover the case when he was in the open or attacked by a monster; while learning the shortsword was a contingency for fighting indoors or against humanoids. He drew the line at learning to fight in armour though, if he was unable to magically protect himself then disengaging and fleeing while unencumbered seemed the most prudent strategy.
He smiled at his sparring partner as he picked up his training spear. In truth, it was a welcome break for his overworked mind to be forced to focus on the immediate matter at hand. Trying to stay impassive and serious, the other student didn't return his smile, but Finn saw it in his eyes. The earnest and open young man was generally liked, though unbeknownst to him, some found him overly cerebral and logical, lacking a little in fun or creativity.
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[sblock=Spells]
Spirit Mastery
1-Sleep V
- Area of Effect: field of vision
- Casting Time: (Class 3) 2 rounds preparation/ 1 round effect
- Duration: ---
- Range: 100'
Causes target(s) to fall into a natural sleep; the total number of levels that can be affected is 5 (e.g., 5 targets of level 1; 1 of level 4 and 1 of level 1; 2 of level 2 and 1 of level 1, etc). All target(s) must be in the caster's field of vision. The caster should asign target priority, i.e. which is the 1st potential target, the 2nd, etc.
2-Charm Kind
- Area of Effect: one target humaniod
- Casting Time: (Class 3), 2 rounds preapreation/ 1 round effect
- Duration: One hour/level
- Range: 100'
Target believes caster is a good friend.
Linguistics:
1-Study I:
- Area of Effect: self
- Casting Time: (Class 3), 2 rounds preperation/ 1 round effect
- Duration: concentration on specific information or book (becomes permanent knowledge)
- Range: ----
Allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall.
2-Text Analysis I
- Area of Effect: self
- Casting Time: (Class 3), 2 rounds preperation/ 1 round effect
- Duration: 10 min/lvl
- Range: ----
Caster can read text written in an unknown language, but only understands basic concepts from it. The caster will know what language the work is written in, and the author if he is noteworthy or the caster has seen his work before.
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