Just rolled up 4 classic characters (F,C,M-U,T) using Bleu Holmes Journeyman rules. I intend to run a solitaire game (no DM) with a randomly generated dungeon.
A few changes:
- Ability scores get modern modifiers
- HPs: d10 F, d8 C, d6 T, d4 M-U. Max HPs + Const modifier
- Thief skills start at 50% +5% per ability score bonus. Climb surfaces starts at 60% +5% per ability score bonus.
- M-U 1 spell slot. First level : 4 spells known. Cantrips (at-will) : Read Languages, Detect Magic, Fire Bolt 1d3 dmg range 60' to hit required
- Cleric : Cantrip (at-will) Light, Detect Evil, Sacred Flame 1d3 dmg range 60' to hit required.