Raven Crowking
First Post
I don't think it is badwrongfun, wrongbadfun, or wrongfunbad. I just question the utility and effectiveness of having now three different versions of the same modules.
That same reasoning would apply to having three (or more!) different versions of the same game. Perhaps that isn't really what you meant to imply?
I'm not sure what you mean by "4e is what it is - use it for what it is." As I said, I think that some of these adventures (Beyond the Crystal Cave springs readily to mind) might be better in an edition where skills are more fully developed than in 1e.
YMMV.
I keep hearing how the game is, essentially, the same. I've had some practice now with back-engineering 4e modules, so I am guessing that engineering previous edition modules to 4e would not only be doable, but might supply some good material for those running 4e. I don't assume that everyone running 4e has run every BD&D and 1e module out there.
On top of that, we have a thread about how to make WotC modules better. Performing some conversions might help the WotC module authors see why older modules worked, and very specifically teach how to apply those design principles to 4e.
Finally, anything that adds to the common language (so to speak) between various editions is, IMHO, a good thing. If you want to bring folks together, you have to narrow the gap between them, or provide a bridge. Under the circumstances, providing a bridge seems more doable than narrowing the gap.
IMHO, anyway. YMMV.
RC