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General Tabletop Discussion
*Dungeons & Dragons
"Effect as per the spell"
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<blockquote data-quote="FitzTheRuke" data-source="post: 9184599" data-attributes="member: 59816"><p>I actually agree with you entirely, but it still seems to me that is one of the reasons that people advocate for longer spell descriptions. Personally, I feel that if a spell needs multiple paragraphs to describe what it does, then it's a poorly designed spell and we should just have something else instead. </p><p></p><p>There's usually only three reasons for long spells: 1) They feel that it needs extra explanation to avoid exploits (this is the part that I cut first when I'm writing a short version, because my players simply don't do that stuff); 2) There's things that could easily be standardized that they spell out in every spell that has it (like " blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt" what I call a "dense barrier" (which can be defined as the above elsewhere); 3) High Level spells with a lot of moving parts. (I can accept some of these, but I still insist that they can be greatly simplified without the game losing much).</p><p></p><p>Oh! One more that happens only sometimes: There's lots extra things that the spell does because the designer is being "cute".</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9184599, member: 59816"] I actually agree with you entirely, but it still seems to me that is one of the reasons that people advocate for longer spell descriptions. Personally, I feel that if a spell needs multiple paragraphs to describe what it does, then it's a poorly designed spell and we should just have something else instead. There's usually only three reasons for long spells: 1) They feel that it needs extra explanation to avoid exploits (this is the part that I cut first when I'm writing a short version, because my players simply don't do that stuff); 2) There's things that could easily be standardized that they spell out in every spell that has it (like " blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt" what I call a "dense barrier" (which can be defined as the above elsewhere); 3) High Level spells with a lot of moving parts. (I can accept some of these, but I still insist that they can be greatly simplified without the game losing much). Oh! One more that happens only sometimes: There's lots extra things that the spell does because the designer is being "cute". [/QUOTE]
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"Effect as per the spell"
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