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Elanor in Orithea
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<blockquote data-quote="RangerWickett" data-source="post: 7237804" data-attributes="member: 63"><p>Hm. What game is this? 4e, 5e, PF? That alters what divinations are well-known.</p><p></p><p>Scrying on her is a no-go. But some sort of divination to identify where she went and who helped her is perfectly feasible, especially for rich scoundrels. They probably won't go after the RHC headquarters, but they'll sure as hell out the PCs as RHC agents, which should ruin their mission.</p><p></p><p>How to work this depends on what you think your players will accept. The party honestly f***ed up by not killing her. She has the allies and the vindictive personality needed to spend a lot of money figuring out who 'stole' Isobel, and she could probably get the three buyers to show up in person and bring a whole goon squad of city authorities to arrest the PCs. Jurisdiction wouldn't really matter; there are rich guys who are pissed off at the party, so the party could get arrested and thrown into cells under the arena. Then Kulp could come to them, let them know that he runs the games, and is supposed to send them out to be executed by monsters, but he's Vekeshi and so will help them get out of the arena to attack Elanor and her mages. </p><p></p><p>Alternately, the authorities could just show up and arrest Auryn, since Elanor would have documentation saying that she is 'caretaker' of an eladrin woman (the documents might be slightly modified to match the description). They grab Auryn on threat of extreme violence if the PCs resist. Make sure Elanor mentions that she won't be in the city long, since she'll be making quite a tidy profit off this woman's sale tonight. This then gives the party a short clock to do some (honestly fairly easy) investigating to figure out where the sale is, then crash the party.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7237804, member: 63"] Hm. What game is this? 4e, 5e, PF? That alters what divinations are well-known. Scrying on her is a no-go. But some sort of divination to identify where she went and who helped her is perfectly feasible, especially for rich scoundrels. They probably won't go after the RHC headquarters, but they'll sure as hell out the PCs as RHC agents, which should ruin their mission. How to work this depends on what you think your players will accept. The party honestly f***ed up by not killing her. She has the allies and the vindictive personality needed to spend a lot of money figuring out who 'stole' Isobel, and she could probably get the three buyers to show up in person and bring a whole goon squad of city authorities to arrest the PCs. Jurisdiction wouldn't really matter; there are rich guys who are pissed off at the party, so the party could get arrested and thrown into cells under the arena. Then Kulp could come to them, let them know that he runs the games, and is supposed to send them out to be executed by monsters, but he's Vekeshi and so will help them get out of the arena to attack Elanor and her mages. Alternately, the authorities could just show up and arrest Auryn, since Elanor would have documentation saying that she is 'caretaker' of an eladrin woman (the documents might be slightly modified to match the description). They grab Auryn on threat of extreme violence if the PCs resist. Make sure Elanor mentions that she won't be in the city long, since she'll be making quite a tidy profit off this woman's sale tonight. This then gives the party a short clock to do some (honestly fairly easy) investigating to figure out where the sale is, then crash the party. [/QUOTE]
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