I have a player who wants to multiclass his rogue into warlock and the later take arcane trickster levels. I'm fine with that and will make it possible to enter the AT prc as a R3/W4.
However, I'm considering offering a more smooth progression instead, which will give the special abilities which we find the most interesting. As for the power level, I have aimed for about level 14-15 of each class since that's about where you'd get using arcane trickster.
I think the class is pretty good, but what do you think? Is it too much or too spread out to be useful?
(and no, the hellfire warlock -or whatever it's called- will not be available)
Eldritch Trickster
HD, BAB, proficiencies: As rogue. Saves: As bard.
Skill points: 6 + intelligence modifier.
Class skills: As rogue plus Concentration, Knowledge (arcana, planes), Spellcraft.
Special abilities (level 11, 14, 17, 20): As rogue plus may take Extra Invocation and Imbue Item (from level 14).
However, I'm considering offering a more smooth progression instead, which will give the special abilities which we find the most interesting. As for the power level, I have aimed for about level 14-15 of each class since that's about where you'd get using arcane trickster.
I think the class is pretty good, but what do you think? Is it too much or too spread out to be useful?
(and no, the hellfire warlock -or whatever it's called- will not be available)
Eldritch Trickster
HD, BAB, proficiencies: As rogue. Saves: As bard.
Skill points: 6 + intelligence modifier.
Class skills: As rogue plus Concentration, Knowledge (arcana, planes), Spellcraft.
Special abilities (level 11, 14, 17, 20): As rogue plus may take Extra Invocation and Imbue Item (from level 14).
Code:
[B]Level SneakA E.Blast Invoc Specials[/B]
1 1d6 Trapfinding
2 1d6 Least Detect magic
3 Evasion
4 2d6 2 DR 1/cold iron
5 2d6 Uncanny dodge
6 3 Deceive item
7 3d6 Fiendish Resilience 1
8 3d6 Lesser Improved Uncanny Dodge
9 Impromptu Sneak Attack 1/day
10 4d6 5 DR 3/cold iron
11 4d6 Special ability
12 6 Impromptu Sneak Attack 2/day
13 5d6 Fiendish Resilience 3
14 5d6 Greater Special ability
15 Impromptu Sneak Attack 3/day
16 6d6 8 DR 5/cold iron
17 6d6 Special ability
18 9 Impromptu Sneak Attack 4/day
19 7d6 Fiendish Resilience 5
20 7d6 Dark Special ability