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Elemental Bender "Subrace" for an Avatar Campaign
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<blockquote data-quote="Hriston" data-source="post: 7963616" data-attributes="member: 6787503"><p>Here's what I've come up with for a Bender human variant:</p><p></p><p style="margin-left: 20px"><strong>Elemental Bender Traits</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">All of these elemental bender traits replace the human’s Ability Score Increase trait.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Ability Score Increase.</strong> Two different ability scores of your choice increase by 1.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Elemental Bending.</strong> Choose one of the following options:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Air Bending.</em> You know the<em> gust</em> cantrip. When you reach 3rd level, you can cast the <em>expeditious retreat </em>spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the <em>gust of wind</em> spell once with this trait and regain the ability to do so when you finish a long rest.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Earth Bending.</em> You know the <em>mold earth</em> cantrip. When you reach 3rd level, you can cast the <em>earth tremor</em> spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the <em>Maximilian’s earthen grasp</em> spell once with this trait and regain the ability to do so when you finish a long rest.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Fire Bending. </em>You know the <em>produce flame</em> cantrip. When you reach 3rd level, you can cast the <em>burning hands </em>spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the <em>scorching ray</em> spell once with this trait and regain the ability to do so when you finish a long rest.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Water Bending. </em>You know the <em>shape water</em> cantrip. When you reach 3rd level, you can cast the <em>cure wounds</em> spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the <em>calm emotions</em> spell once with this trait and regain the ability to do so when you finish a long rest.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Dexterity is your spellcasting ability for these spells.</p><p></p><p>About the campaign: The intention is to play a game set in the world of Avatar. It will probably be a game where there's one PC that's a Way of the Four Elements Monk, the Avatar. I started out thinking I could use Genasi for benders, but when I took a look at them, they had a lot of things that weren't thematically appropriate or just missed the mark, so I decided to homebrew this human variant. Other changes I'm making for this campaign are somewhat minimal:</p><ul> <li data-xf-list-type="ul">Human only: benders, standard human, and variant human</li> <li data-xf-list-type="ul">Classes/subclasses restricted to:<ul> <li data-xf-list-type="ul">Barbarian: Berserker and Totem Warrior</li> <li data-xf-list-type="ul">Fighter: Battle Master and Champion</li> <li data-xf-list-type="ul">Monk: Open Hand, Shadows, and (of course) Four Elements</li> <li data-xf-list-type="ul">Rogue: Assassin and Thief</li> </ul></li> <li data-xf-list-type="ul">Banned feats: Magic Initiate and Ritual Caster</li> </ul><p>I know this is an idea that's been floating around. There's a few old threads on the subject, but none of them propose this sort of approach or really anything close to fully realized that I could find. I wouldn't be surprised if there has been an Avatar RPG on the market at some time. I haven't looked. I wanted to try doing this with D&D. Any thoughts?</p></blockquote><p></p>
[QUOTE="Hriston, post: 7963616, member: 6787503"] Here's what I've come up with for a Bender human variant: [INDENT][B]Elemental Bender Traits[/B][/INDENT] [INDENT][/INDENT] [INDENT]All of these elemental bender traits replace the human’s Ability Score Increase trait.[/INDENT] [INDENT][/INDENT] [INDENT][B]Ability Score Increase.[/B] Two different ability scores of your choice increase by 1.[/INDENT] [INDENT][/INDENT] [INDENT][B]Elemental Bending.[/B] Choose one of the following options:[/INDENT] [INDENT][/INDENT] [INDENT][I]Air Bending.[/I] You know the[I] gust[/I] cantrip. When you reach 3rd level, you can cast the [I]expeditious retreat [/I]spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the [I]gust of wind[/I] spell once with this trait and regain the ability to do so when you finish a long rest.[/INDENT] [INDENT][/INDENT] [INDENT][I]Earth Bending.[/I] You know the [I]mold earth[/I] cantrip. When you reach 3rd level, you can cast the [I]earth tremor[/I] spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the [I]Maximilian’s earthen grasp[/I] spell once with this trait and regain the ability to do so when you finish a long rest.[/INDENT] [INDENT][/INDENT] [INDENT][I]Fire Bending. [/I]You know the [I]produce flame[/I] cantrip. When you reach 3rd level, you can cast the [I]burning hands [/I]spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the [I]scorching ray[/I] spell once with this trait and regain the ability to do so when you finish a long rest.[/INDENT] [INDENT][/INDENT] [INDENT][I]Water Bending. [/I]You know the [I]shape water[/I] cantrip. When you reach 3rd level, you can cast the [I]cure wounds[/I] spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the [I]calm emotions[/I] spell once with this trait and regain the ability to do so when you finish a long rest.[/INDENT] [INDENT][/INDENT] [INDENT]Dexterity is your spellcasting ability for these spells.[/INDENT] About the campaign: The intention is to play a game set in the world of Avatar. It will probably be a game where there's one PC that's a Way of the Four Elements Monk, the Avatar. I started out thinking I could use Genasi for benders, but when I took a look at them, they had a lot of things that weren't thematically appropriate or just missed the mark, so I decided to homebrew this human variant. Other changes I'm making for this campaign are somewhat minimal: [LIST] [*]Human only: benders, standard human, and variant human [*]Classes/subclasses restricted to: [LIST] [*]Barbarian: Berserker and Totem Warrior [*]Fighter: Battle Master and Champion [*]Monk: Open Hand, Shadows, and (of course) Four Elements [*]Rogue: Assassin and Thief [/LIST] [*]Banned feats: Magic Initiate and Ritual Caster [/LIST] I know this is an idea that's been floating around. There's a few old threads on the subject, but none of them propose this sort of approach or really anything close to fully realized that I could find. I wouldn't be surprised if there has been an Avatar RPG on the market at some time. I haven't looked. I wanted to try doing this with D&D. Any thoughts? [/QUOTE]
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