Hriston
Dungeon Master of Middle-earth
Here's what I've come up with for a Bender human variant:
About the campaign: The intention is to play a game set in the world of Avatar. It will probably be a game where there's one PC that's a Way of the Four Elements Monk, the Avatar. I started out thinking I could use Genasi for benders, but when I took a look at them, they had a lot of things that weren't thematically appropriate or just missed the mark, so I decided to homebrew this human variant. Other changes I'm making for this campaign are somewhat minimal:
Elemental Bender Traits
All of these elemental bender traits replace the human’s Ability Score Increase trait.
Ability Score Increase. Two different ability scores of your choice increase by 1.
Elemental Bending. Choose one of the following options:
Air Bending. You know the gust cantrip. When you reach 3rd level, you can cast the expeditious retreat spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the gust of wind spell once with this trait and regain the ability to do so when you finish a long rest.
Earth Bending. You know the mold earth cantrip. When you reach 3rd level, you can cast the earth tremor spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Maximilian’s earthen grasp spell once with this trait and regain the ability to do so when you finish a long rest.
Fire Bending. You know the produce flame cantrip. When you reach 3rd level, you can cast the burning hands spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the scorching ray spell once with this trait and regain the ability to do so when you finish a long rest.
Water Bending. You know the shape water cantrip. When you reach 3rd level, you can cast the cure wounds spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the calm emotions spell once with this trait and regain the ability to do so when you finish a long rest.
Dexterity is your spellcasting ability for these spells.
About the campaign: The intention is to play a game set in the world of Avatar. It will probably be a game where there's one PC that's a Way of the Four Elements Monk, the Avatar. I started out thinking I could use Genasi for benders, but when I took a look at them, they had a lot of things that weren't thematically appropriate or just missed the mark, so I decided to homebrew this human variant. Other changes I'm making for this campaign are somewhat minimal:
- Human only: benders, standard human, and variant human
- Classes/subclasses restricted to:
- Barbarian: Berserker and Totem Warrior
- Fighter: Battle Master and Champion
- Monk: Open Hand, Shadows, and (of course) Four Elements
- Rogue: Assassin and Thief
- Banned feats: Magic Initiate and Ritual Caster