Camelot
Adventurer
The more I think about the elemental power source, the more I want classes broken up by element.
Earth=defender
Water=leader
Fire=striker
Air=controller
Just break it up like Codex Alera does, and go to town. I never confused their furycrafting with D&D style arcane magic.
That's exactly what I thought of doing at first. Their neato new mechanical trick was going to be auras along the lines of the catastrophic dragons (when hit with their own damage type, their aura activates). But then...
Actually, considering how the Elemental Chaos in 4e is a wild mixture of all elements, I'd expect the power source to be likewise. Pure elements are the exception, not the rule. I was actually surprised pure elementals finally turned up in MM3.
Anyway, at this point I doubt we'll see classes using the elemental power source. If they're doing anything with the power source at all, I suspect it will be to create hybrid source builds for existing classes.
I thought of this (the first part). Why limit elementalists to using one element? So now I'm trying to gather ideas on what such classes would be called, and some fun ideas for elemental mechanics (I'm thinking auras and/or full disciplines with minor actions instead of moves...).
The only class name I can come up with is the elementalist, though. =P