jbear
First Post
The nice thing about adding an attack bonus to elevated terrain is that the PCs will go out of their way to reach those advantageous positions.
That is the kind of motivation that makes combat dynamic. Otherwise you run into the situation where you have a massive room full of interesting but not advantageous terrain which the PCs have burst into, but tactically it is more sound for them to fight from the doorway, the fighter and the paladin out front blocking things up, with the bow ranger, the cleric and the sorceror tucked in safely behind them. Party Composition of course will alter this possibility, but I think you get what I mean.
Any motivation be it advantageous or be it due to danger avoidance are great elements to build into any encounter, to get PCs and monsters alike moving around that area, making the battle more cinematic and exciting.
That is the kind of motivation that makes combat dynamic. Otherwise you run into the situation where you have a massive room full of interesting but not advantageous terrain which the PCs have burst into, but tactically it is more sound for them to fight from the doorway, the fighter and the paladin out front blocking things up, with the bow ranger, the cleric and the sorceror tucked in safely behind them. Party Composition of course will alter this possibility, but I think you get what I mean.
Any motivation be it advantageous or be it due to danger avoidance are great elements to build into any encounter, to get PCs and monsters alike moving around that area, making the battle more cinematic and exciting.