The concept behind using a primary stat for each class build as the basis of the attack bonus has really turned the notion of using logically applicable abilities (dex for ranged, str for melee) entirely on its head. Now you can hit someone with a melee attack solely through wit and good looks as well as you could if you had a high strength.
Combined with a trend towards granting free Melee Training as a house rule, and the entire concept of using abilities for attack bonuses basically becomes meaningless.
So why bother to complicate the math of the game with them at all? Why not just assume a BAB system for all classes and divorce attack bonuses from abilities wholesale?
Then the only importance a stat would have on an attack would be the damage or the rider effect. This would also go a long way towards rebalancing the wonky math of attacks across the tiers as you could automagically assume the fixes into the BAB system.
What say you?
Combined with a trend towards granting free Melee Training as a house rule, and the entire concept of using abilities for attack bonuses basically becomes meaningless.
So why bother to complicate the math of the game with them at all? Why not just assume a BAB system for all classes and divorce attack bonuses from abilities wholesale?
Then the only importance a stat would have on an attack would be the damage or the rider effect. This would also go a long way towards rebalancing the wonky math of attacks across the tiers as you could automagically assume the fixes into the BAB system.
What say you?