orc food said:Problems with removing magic items.
1.) I have played games (like 20 in the past 15 years) where few to none magic items were ever given out. You as sure could not buy them. What happen,
a.) Money became useless, and players had a LOT of it. Player would go in and buy whole towns! Some made gold houses for themselves. You have to have something to buy or add the painful online thing where you have to pay to fix your items to keep money useful in the game.
b.) Everyone became a spell caster of some kind. Funny how many NPC's become spell casters too. So low magic means little. Just the melee builds getting cut out of the game.
2.) magic items are part of the wonder. The problem with D&D, Magic items are a must have to be useful needful things. You do not get items for the "cool", you get them as you need them to live though combat. The 4th ed is not changing this.
3.) I hope 4th can be more low magic. In any 3th ed game that allowed spell caster, Low magic settings became a pain to play outside of playing a wizard/cleric. No spell casters and Player death became a lot more common.
Your points are definitely valid though I have some comments
1)
a) Money becomes useful for other things and money would no longer be considered the point to adventuring (which is a good thing, IMO). The acquiring money to acquire magic items has been a huge problem with 3E
b) I think if there are big penalites to both being a magic-using character and using magic then this becomes less of an issue.
If magic is only a beneficial tool then what you say is pretty much correct, but if say all wizards had large penalties on all actions and suffered larger penalties when they did magic then that problem would not occur.
2) this is actually a bad thing I believe. Magic items should not be necessary but they should be 'cool' and interesting to some degree
3) i agree (no comment )