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Elite: Year One - Issue #1
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<blockquote data-quote="Calinon" data-source="post: 1736833" data-attributes="member: 13737"><p><em><span style="font-family: 'Times New Roman'">OOC: Rules... lesse.... Rule #1: Jason should always win <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </span></em></p><p> </p><p><em><u><span style="font-family: 'Times New Roman'">Re-rolls on saves</span></u></em></p><p><em><span style="font-family: 'Times New Roman'">Willpower: Dice roll of 12 or less</span></em></p><p><em><span style="font-family: 'Times New Roman'">Reflex: Dice roll of 16 or less for powers, none for trip effects, 12 or less against the dazzle power</span></em></p><p><em><span style="font-family: 'Times New Roman'">Fortitude: Dice roll of 14 or less</span></em></p><p><em><span style="font-family: 'Times New Roman'">Damage (ranged): Dice roll of 15 or less without protection, 10 or less with</span></em></p><p><em><span style="font-family: 'Times New Roman'">Damage (melee): Dice roll of 17 or less without protection, 14 or less with</span></em></p><p> </p><p><em><span style="font-family: 'Times New Roman'">In the case of melee, add 1 for each level of protection below 8 he has, up to a maximum of a 17 dice roll.</span></em></p><p> </p><p><em><span style="font-family: 'Times New Roman'">Unless of course I state otherwise. Now, as for the round... dang, I wasn't looking forward to actual combat. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </span></em></p><p> </p><p><em><span style="font-family: 'Times New Roman'"><span style="color: red">Actions: Um.. he's not really good at fighting sooo..</span></span></em></p><p> </p><p><em><span style="font-family: 'Times New Roman'"><span style="color: red">1. A desperate attempt to change into the material of his keys and keyring, whatever hardness that becomes. That I leave up to you, since that's going to be variable I'd say. I don't have my book but I think that's a half action? </span></span></em></p><p> </p><p><em><span style="font-family: 'Times New Roman'"><span style="color: red">2. First and foremost past that, he'll make a grab for the gun being pointed at the kids, trying to either yank it out of the Major's hand or jam a hand in the firing pin. He'll use a hero point to re-roll that attack if it isn't a natural 20.</span></span></em></p><p> </p><p><em><span style="font-family: 'Times New Roman'"><span style="color: red">3. If he still has any actions left, he'll kick the car as hard as he can to either flip it or send it spinning away to give the kids time to escape.</span></span></em></p><p> </p><p><em><span style="font-family: 'Times New Roman'"><span style="color: red">Yeah, pretty much what I said I was doing above <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></span></em></p></blockquote><p></p>
[QUOTE="Calinon, post: 1736833, member: 13737"] [i][font=Times New Roman]OOC: Rules... lesse.... Rule #1: Jason should always win :p [/font][/i] [i][u][font=Times New Roman]Re-rolls on saves[/font][/u][/i] [i][font=Times New Roman]Willpower: Dice roll of 12 or less[/font][/i] [i][font=Times New Roman]Reflex: Dice roll of 16 or less for powers, none for trip effects, 12 or less against the dazzle power[/font][/i] [i][font=Times New Roman]Fortitude: Dice roll of 14 or less[/font][/i] [i][font=Times New Roman]Damage (ranged): Dice roll of 15 or less without protection, 10 or less with[/font][/i] [i][font=Times New Roman]Damage (melee): Dice roll of 17 or less without protection, 14 or less with[/font][/i] [i][font=Times New Roman]In the case of melee, add 1 for each level of protection below 8 he has, up to a maximum of a 17 dice roll.[/font][/i] [i][font=Times New Roman]Unless of course I state otherwise. Now, as for the round... dang, I wasn't looking forward to actual combat. :heh: [/font][/i] [i][font=Times New Roman][color=red]Actions: Um.. he's not really good at fighting sooo..[/color][/font][/i] [i][font=Times New Roman][color=red]1. A desperate attempt to change into the material of his keys and keyring, whatever hardness that becomes. That I leave up to you, since that's going to be variable I'd say. I don't have my book but I think that's a half action? [/color][/font][/i] [i][font=Times New Roman][color=red]2. First and foremost past that, he'll make a grab for the gun being pointed at the kids, trying to either yank it out of the Major's hand or jam a hand in the firing pin. He'll use a hero point to re-roll that attack if it isn't a natural 20.[/color][/font][/i] [i][font=Times New Roman][color=red]3. If he still has any actions left, he'll kick the car as hard as he can to either flip it or send it spinning away to give the kids time to escape.[/color][/font][/i] [i][font=Times New Roman][color=red]Yeah, pretty much what I said I was doing above :)[/color][/font][/i] [/QUOTE]
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