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Elves don't Dream
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<blockquote data-quote="Trickstergod" data-source="post: 3032522" data-attributes="member: 10825"><p>Rather than make elves a level-adjusted race, I typically just assume the average elf comes in around level 8-10 in comparison to the typical level 2-3 human. </p><p></p><p>Seeing as how ridiculously fast PC's tend to gain experience and levels, anyway - with many campaigns going from level 1 to 20 in the mindboggling span of one in-game year - it tends to work out for PC elves, anyway. The PC's, by dint of craziness like hitting level 20 within an in-game year, are already ridiculously out of synch with what should be reasonable progression, anyway, in most instances. </p><p></p><p>Anyway, I just eliminated sleep-immunity in my games. Don't like it. Partly just because it comes across as pretentious "It's sleep, but we don't <em>call</em> it sleep" statements. Four hours of reverie where you enter a dream-like, meditative trance? Sounds close enough to sleep to me. </p><p></p><p>Instead, elves in my campaigns count as fey for the purposes of charm spells, rendering them immune to charm person and the like. </p><p></p><p>Though as for the belief that no ability to dream cuts elves off from a creative font?</p><p></p><p></p><p></p><p>Sure, you have a few geniuses like Descartes who talk about some sudden inspiration hitting them while they slept. Then you have the original "Eureka!" moment that came from observations during a bath. </p><p></p><p>The evolution of character isn't tied strictly to dreams. Introspection - which is rather what trance comes across as - is another perfectly valid avenue of changed perspective. Trance could bring that about just as much as a dream could. For that matter, I find it more likely to bring about change than a dream - while I won't disregard dreaming as a potential way of changing perspective, most of my own changes in perspective came about from quiet, conscious introspection. Elven trance comes across as an especially advanced form of that.</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 3032522, member: 10825"] Rather than make elves a level-adjusted race, I typically just assume the average elf comes in around level 8-10 in comparison to the typical level 2-3 human. Seeing as how ridiculously fast PC's tend to gain experience and levels, anyway - with many campaigns going from level 1 to 20 in the mindboggling span of one in-game year - it tends to work out for PC elves, anyway. The PC's, by dint of craziness like hitting level 20 within an in-game year, are already ridiculously out of synch with what should be reasonable progression, anyway, in most instances. Anyway, I just eliminated sleep-immunity in my games. Don't like it. Partly just because it comes across as pretentious "It's sleep, but we don't [i]call[/i] it sleep" statements. Four hours of reverie where you enter a dream-like, meditative trance? Sounds close enough to sleep to me. Instead, elves in my campaigns count as fey for the purposes of charm spells, rendering them immune to charm person and the like. Though as for the belief that no ability to dream cuts elves off from a creative font? Sure, you have a few geniuses like Descartes who talk about some sudden inspiration hitting them while they slept. Then you have the original "Eureka!" moment that came from observations during a bath. The evolution of character isn't tied strictly to dreams. Introspection - which is rather what trance comes across as - is another perfectly valid avenue of changed perspective. Trance could bring that about just as much as a dream could. For that matter, I find it more likely to bring about change than a dream - while I won't disregard dreaming as a potential way of changing perspective, most of my own changes in perspective came about from quiet, conscious introspection. Elven trance comes across as an especially advanced form of that. [/QUOTE]
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