Jd Smith1
Hero
Star Wars has fortress world's. I'm not sure if this is a sector level threat or galactic level.
100 cruisers requires 200000 crew. Look at WW2. A single planet could build and crew that many. Hell Australia can crew them.
200 of them is more firepower than the Imperial fleet at Endor sans Deathstar.
If I use legends the Empire is still around so supporting the fleet isn't a problem.
If I use canon the Empire lasts a year post Endor and there's Imperial Renegades after that.
I don't want an Imperial Grand Admiral Thrawn clone or a Daala substitute so a sane Moff or Vice Admiral or something can probably do.
200,000 ship's crew will be about 1.1 to 2 million support and dockyard staff; c3 for 100-200 warships, well, that's going to be large pool of very specialized training.
And given that your enemy has more resources (hence your targeting their MSRs), anything you can build, your enemy can outdo. So we're back to you using ninja bases and oversized commerce raiders to kill merchant shipping. Which we know will fail.
Again, pretty paper thin.
If your players have low expectations of campaign depth, you're still golden, though.
But building twenty small attack boats instead of a cruiser requires less personnel, fewer resources, a smaller logistical footprint, and far less support. And they can be in twenty locations, whereas your cruiser is only in one.
And when the annual refit rolls around, the cruiser is sitting at the super-secret base that thousands of people know about but is still secret, whereas the attack boats simply stagger their refits so 15 craft remain on station at all times.