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EN World City Project: Geography


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Lalato

Adventurer
TGD@work said:

Funny thing is, I've been living for 10 years against the remains of the city fortifications and the street is 5 feet wide.

Wow... is it mostly pedestrain traffic on the street? If cars drive on the street... is it only one way?

It might make sense if the Tangle/Maze/Knot/Snake area had such small streets.

--sam
 
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Knightfall

World of Kulan DM
Re: Re: A question?

TGD@work said:

30 for the caravan roads
15 - 20 for the main streets
10 for the small streets

[Ed]
Watch towers, 10 yard diameter.
Garrison towers 15 yards diameter.

Thanks, also how wide do you recommend the outer walls to be, as well as the walls for the citadel and any inner curtain wall?

:)

Plsu, call me stupid but what's the difference between a 'watch' tower and a 'garrison' tower, besides the obvious. Are garrison towers specific to gates?
 

TGD@work

First Post
lalato said:
Wow... is it mostly pedestrain traffic on the street? If cars drive on the street... is it only one way?
It might make sense if the Tangle/Maze/Knot/Snake area had such small streets.
--sam
Stairs in fact, leading to the top of the defences.
I agree for the maze.
 

Knightfall

World of Kulan DM
lalato said:


Wow... is it mostly pedestrain traffic on the street? If cars drive on the street... is it only one way?

It might make sense if the Tangle/Maze/Knot/Snake area had such small streets.

--sam

Remember, medeval streets are NOT like modern day streets. They only needed room for horses and carts to go down and that was usually one way unless it was a main road.

It's coming along nicely, my firneds, just a few more changes needed. (Rescaling Highbridge is going to be a pain.)

Hmm, I have an idea... :)
 

Tonguez

A suffusion of yellow
Knightfall1972 said:


Remember, medeval streets are NOT like modern day streets. They only needed room for horses and carts to go down and that was usually one way unless it was a main road.

"all o' me life I've wanted to be a barro' boy
a barro' boy I've always wanted to be
and I'd wheel me barro'
up streets both broad and narro'
a singin'
'

30 feet is enormous and me I'd have only one road in the entire city be that wide - Main Street the Kings Highway what ever ya want to call it.

15 ft for caravan routes 5 -10 for oher streets.

Remember that narrow streets are also a defensive mechanism - it slows the invaders down and means that defenders only have a few attackers coming through at once. and even now there are cities in which traffic going in one direction has to wait for traffic coming towards it to pass before its safe to move...
 

Conaill

First Post
Re: A question?

Knightfall1972 said:
I've removed the western waterway wall and removed the water towers from the other two but kept the wall. (This means a huge single arch for each water wall. I've also taken out the inner curtain wall but plan to build an internal curtain wall around the dwarven district (and maybe the old city near the citadel).

The western river branch is the only one that I think could even *have* such a waterwall. The two other rivers spans are way too wide for such an immense construction that doesn't really serve much purpose. If you really want some extra defense on the river approaches to the city, have the towers of the city wall on each side jut out into the river somewhat. Any ship having to pass though there will be sitting ducks, no need for a wall across the whole river mouth! Seriously, check out some of the medieval city maps... can you point to any examples whare there is such a waterwall across a river of this size? What advantage does such an arch across the river serve that you can't get any other way? (Dropping stuff from above? Just set up a few catapults on the towers. One wand of fireball at each river branch wouldn't hurt either.)

And of course, if you do insist on having those water walls, keep in mind that they will get used as bridges to cross the river as well.

Road widths... 25-30' only for the main trade route (if there's still actual trade caravans coming through the city, they can use that little extra space...) In the maze, streets can easily go down to 5' or less. I know a few alleys that are closer to 3', and I remember one in Amsterdam (red light district, you may know which one I'm talking of ;)) that I could swear is only 2' or so. You tend to get one-way pedestrian traffic in that one! :D

Let's pick 5' for the top of the walls, if only to simplify combat maps. :) Of course, the width of the wall at the base may be *much* more than that, depending on height and type of construction.
 
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The Grey Dwarf

First Post
Re: A question?

Knightfall1972 said:

Thanks, also how wide do you recommend the outer walls to be, as well as the walls for the citadel and any inner curtain wall?
:)
Plsu, call me stupid but what's the difference between a 'watch' tower and a 'garrison' tower, besides the obvious. Are garrison towers specific to gates?
Outer walls should be 25 feet at the bottom and 10 feet at the top. Inner walls around 5 feet wide. I'll draw a sketch later (or scan one).

After talking to a friend who is specialised in medieval history, I must go along with Tonguez.
Caravan and main road: 20 feet
Roads with shops: 15 feet
Other roads 5 to 10 feet
 

Lalato

Adventurer
Regarding defenses and walls... I would prefer that city have some soft openings here and there... Perhaps the city shouldn't be completely walled... or at least not all of the walls are stone... or too thick...

I want to give the goblinoids a fighting chance if they attack. If the city is too well protected, it means they had plenty of time to build up their defenses.

The idea is that this area is dangerous. They're under threat of attack and raids all the time. They're probably working on building the walls, but they're not completed... The only part of town with decent walls is the dwarven section... and perhaps the "posh" and old town areas...

--sam
 

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