D&D 5E EN5ider #317 and #318: Logical Spells, ZEITGEIST #9 Part 3, and Free ZEITGEIST!

EN5ider is going full-on Vulcan today with a new suite of calculated spells used by the enigmatic mathematician-mages known as the Esoteres—plus the latest installment of the ZEITGEIST Adventure Path and a new set of free PDFs!

EN5ider is going full-on Vulcan today with a new suite of calculated spells used by the enigmatic mathematician-mages known as the Esoteres—plus the latest installment of the ZEITGEIST Adventure Path and a new set of free PDFs!

en5ider 317 and 318 and free Zeitgeist snapshot.jpg

Lately on EN5ider:
  • 318. Logical Spells. The Esoteres believe a comprehensive understanding of reality is where true power lay—but that does not mean arcana should be abandoned. Their sages and scribes have developed a suite of unique spells to enhance their mastery over natural forces and the world around them, whether that be the calculate cantrip for rapidly solving complex problems or a far more powerful spell like recursive descent—used to trap a target into a recursive looping memory from which few ever escape! This article of 8 new spells was designed by Quinn Callahan and illustrated by Phil Stone.
  • 317. ZEITGEIST #9 - The Last Starry Sky: Part 3. This segment of the module brings ZEITGEIST #9 to its official close with an appendix for each of the following: the Rites of Rulership (rules for monarchs that the PCs will get to make use of), statistics for Fey Lords, Allied NPCs, and Naval Forces, and Magic and Training covering such goodies like the borenbog's gourd, crown of risur, and the mask of the unseen court. The 19 NPCs in this PDF include Palace Guards (CR 9), Monarch Thisraldion (CR 18), Atala (CR 15), Karrest the Fire (CR 15), Furg the Toadstool Sage (CR 15), Sallin the Dryad (CR 15), Olazdor the Archfey of Winds (CR 15), Beshela the Archfey of the Sea (CR 14), Lerina the Reseen Marauder (CR 14), Lavac the Gremlin Herald (CR 12), Darbony the Gruff Goat (CR 12), King Aodhan Lesterman (CR 15), Principal Minister Harkover Lee (CR 16), Asrabey Varal (CR 15), Dame Jillian the Green Knight (CR 12), Amielle Latimer (CR 9), Lauryn Cyneburg (CR 14), Stover Delft (CR 11), and Hana "Gale" Soliogn (CR 12).
  • 316. Villain Spotlight: Jaxi the Blightgunner. Although they are certainly places of decay and death, swamps are also home to a great deal of life and they bustle with activity—the popping of gasses rising out of the muck, the chittering of insects ever searching for food, and in Chokewater, the clack of colliding lead firing off an explosive charge from Jaxi's rifle! The Blightgunner has fiercely protected her lair for 16 years now, though she has long since ceased loving her home and desperately searches for a way to escape its influence without giving up the powers it has bestowed upon her. In addition to her statblock (CR 7) this article includes a trio of magic items: an acid bullet recipe, drypowder, and Thorncase. Designed by Peter Martin, illustrated by Herman Lau and Savage Mojo.
  • 315. Gamemaster Characters: Recruiting Followers & Pets. After finding an orphaned baby displacer beast, enlightening the misguided apprentice to a mad wizard, or helping a lonely dire lion heal an injury making it aggressive there are many adventuring groups that won't want to abandon a wayward NPC or monster—instead they'll plead to include it in the party. Let them and use this article to guide the process, utilizing the mechanics for Morale, Goals, and Recruitment to determine how long a GMC (gamemaster character, one shared between the GM and the PCs) sticks around, how loyal they are, and when it's time for them to go. Designed by Tyler Omichinski, illustrated by Rafael Benjamin.
  • 314. Mini-Adventure: Cold Love. The seasons should have passed but spring still hasn't arrived—almost as if winter's chill is stalking the adventurers. Soon they realize the truth of the situation and discover that one of the party members has inadvertently won over the love of a powerful cold elemental, Gelissa the Spirit of Winter, and though her affection for them might be red hot it's too cool to be sustained. While notes are included to play through the module all at once, this supplemental adventure is designed to be added to an existing campaign as an engaging sidequest for 4-5 PCs of 5th-9th level. Wonderfully designed by Andrew Angelbrite, illustrated by Claudio Pozas, and featuring the cartography of Dyson Logos.
  • 313. Intriguing Organizations: Which Watch? In every city adventurers tread one thing remains constant: there's probably a city watch or local police force. Usually these guards only come into play when the plot requires it or a group of PCs start brazenly breaking the law, but minor as they often are that doesn't mean that all city watches will be the same. That's where this article shines—use these templates and guides to rapidly change these often overlooked NPCs into an engaging (and intriguing) force for good, evil, law, or profit, adding a realistic and tangible aspect to the game that makes the local police an interesting element in any given settlement. Brilliantly penned by Eran Aviram; illustrated by Indi Martin.
The new batch of free EN5ider PDFs (of which there are now a total of 13!) comprise the first adventure in the ZEITGEIST Adventure Path!
(Part 1 | Part 2 | Part 3)
 

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Mike Myler

Mike Myler



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