D&D 5E EN5ider #507 - Flatearthed Arcana

Are you ready to have your mind blown? EN5ider is out here dropping truth bombs with FLATEARTHED ARCANA! Learn who THEY are and how THEY can't stop us!

Are you ready to have your mind blown? EN5ider is out here dropping truth bombs with FLATEARTHED ARCANA! Learn who THEY are and how THEY can't stop us!

en5ider 507 snapshot.JPG
⚔️ Free Articles including a complete adventure, a sidequest adventure, the smart-fighting savant class, and an epic quest you might find famili—on second thought nevermind, it’s very silly.
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Lately on EN5ider:
  • 507. Flatearthed Arcana. THEY can't stand to see you with this issue of EN5ider because of the unadulterated honesty unleashed inside of it! Spread the truth with anti-potion pamphlets, make it clear you know what's up with a snazzy pair of suspenders of disbelief and a canny casting of circular theories, but whatever you do be wary of Big Potion's tracking potion!!!! For the real diehards there's also two archetypes—False Belief clerics and the Rogue bardic college—perfect for adventurers that accept Flatearthed Arcana for all its worth. Distressingly designed by Mike Myler, illustrated by Rafael Benjamin, superlative layout by Frank Michienzi.
  • 506. Rules: Memento Masteries. There's loot and experience gained from every quest the adventurers complete—but what about what they've truly learned from their rigorous trials? Does a new class feature really reflect new tactics, party maneuvers, or combat tricks? Try rewarding your PCs with Memento Masteries! Each of these 15 special abilities are designed to remind adventurers of their most memorable moments, from learning the importance of a Cunning Plan after pulling victory from the jaws of defeat to how they can Spot a Tell after unraveling a complex mystery. Determinedly designed by Cassandra MacDonald, illustrated by Júlio Cesar Oliveira Rocha.
  • 505. Monstrous Menagerie: Wondrous Wildlife. Nature in the real world is a panoply of strange traits, remarkable talents, and evolutionary wonder—and in a place where magic is real there should be far more found in the beasts that roam it! This article includes a half dozen new monsters to include alongside the teleporting dogs and semi-illusory felines adventurers already know: the dreadlion (CR 3), echo-bat (CR 1/8), echo-bat swarm (CR 4), neuro-ant swarm (CR 9), shift-deer (CR 1/4), and windhawk (CR 1/2). Dynamically designed by Levi Thompson, illustrated by Eleni Tsami.
  • 504. Adventure: Peace in the Border Kingdoms. As forces mass along the Border Kingdoms of Elissar there is a fear of devoting too many resources to fighting incursions, of rulers becoming weak and inviting attacks from rivals. Instead they seek out experienced adventurers to parlay with the disparate groups and find a way to get them to stand down. These investigations uncover that more is afoot than a simple grab for power however, and to truly broker peace will mean shattering the hidden triumvirate pulling the strings. This adventure for 4–5 PCs of 10th level was dutifully designed by Charlie Brooks, illustrated by Júlio Rocha, and features the cartography of Umut Comak and Russ Morrissey.
  • 503. Dangerous Scenarios: Chained to the Deep. A fate most terrible is about to befall a group of fishers that have run afoul of vengeful merrow: without immediate intervention they are to be dragged to drown in the depths! These fanatical fishfolk (a priest and acolyte) are not alone however, and anyone that interrupts their revenge has a toothy surprise waiting for them. This dangerous scenario for 4–5 PCs of 4th level was distinctively designed by Marc Kenobi, illustrated by Hannah Seakins, and features cartography by Dyson Logos.
 

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Mike Myler

Mike Myler

"Umm....we broke out of the Great Dome a long time ago when we discovered the first portals leading to the Inner Planes and Outer Planes. We already have a good idea what's out there." ;)
 

Mike Myler

Have you been to LevelUp5E.com yet?
"Umm....we broke out of the Great Dome a long time ago when we discovered the first portals leading to the Inner Planes and Outer Planes. We already have a good idea what's out there." ;)
ab54512205ace6d489a23a7b171c83d2.gif
 





So, are you guys going to tunnel through to the other side, or will you take a walk over and under the edge of the world to reach it? The former will require a trustworthy guide who can lead you thru the Underdark (or is it the In-Between now? ;) ). The latter will also require a guide and a lot of Athletics and Acrobatic checks to ensure that you don't fall off and fall into the Border Ethereal. ;)
 



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