Hello,
I've finished the first version of Enberoth, which offers a guide to running D&D in a Victorian-level tech setting. It contains:
-A brief historical background, explaining the discrepancy between Faerûn and Enberoth
-Minor class modifications to accommodate the new features.
-11 new backgrounds
-15 new feats (a couple of which were admittedly taken from WotC UA)
-Price adjustments for existing items (industry tends to change things)
-Lots, and lots of new equipment, including weapons, armor, adventuring gear, siege weapons, and more.
...It should be noted that this is NOT a steam punk world guide, though it can actually serve as a solid base for adding more steam punk features.
The rules for firearms and bombs have also been changed slightly from how they are in the DMG to make them more balanced along with the other weapons (though they are still superior, just less so). I've play tested my firearms in conjunction with non-firearm wielding characters in my game, and they seem to balance out fine. Also, the only artwork in there that is mine are the sketches of the Derringer and the scatter pistol. The rest belongs to other people. I'll look up each of the artists and add them in the credits once the full version is released.
You can get the PDF here.
I would love some feedback! If you would like to be an editor, let me know (best way is to email me at dgscott91@gmail.com), and we'll see if it's a suitable arrangement. If our efforts are productive together, I'll welcome you as an editor for my big project I'm currently working on, a Curse of Strahd homebrew sequel, if you're interested.
Possible future features:
-Magic items
-More background
-More artwork
-More class features
I hope you all enjoy this supplement and find it useful.
I've finished the first version of Enberoth, which offers a guide to running D&D in a Victorian-level tech setting. It contains:
-A brief historical background, explaining the discrepancy between Faerûn and Enberoth
-Minor class modifications to accommodate the new features.
-11 new backgrounds
-15 new feats (a couple of which were admittedly taken from WotC UA)
-Price adjustments for existing items (industry tends to change things)
-Lots, and lots of new equipment, including weapons, armor, adventuring gear, siege weapons, and more.
...It should be noted that this is NOT a steam punk world guide, though it can actually serve as a solid base for adding more steam punk features.
The rules for firearms and bombs have also been changed slightly from how they are in the DMG to make them more balanced along with the other weapons (though they are still superior, just less so). I've play tested my firearms in conjunction with non-firearm wielding characters in my game, and they seem to balance out fine. Also, the only artwork in there that is mine are the sketches of the Derringer and the scatter pistol. The rest belongs to other people. I'll look up each of the artists and add them in the credits once the full version is released.
You can get the PDF here.
I would love some feedback! If you would like to be an editor, let me know (best way is to email me at dgscott91@gmail.com), and we'll see if it's a suitable arrangement. If our efforts are productive together, I'll welcome you as an editor for my big project I'm currently working on, a Curse of Strahd homebrew sequel, if you're interested.
Possible future features:
-Magic items
-More background
-More artwork
-More class features
I hope you all enjoy this supplement and find it useful.
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