SHARK
First Post
Greetings!
Fortresses are an essential part of the campaign environment. However, it doesn't take much thought to realise that in the typical D&D game, with all of the magic about, the average, *mundane* castle just wouldn't do. Some other dimensions present themselves.
Castles and fortresses need to be fully integrated into the magical environment. In my campaign, magic can be used to speed up the construction time of fortresses, and also to build fortresses that have a range of magical properties.
In addition to magical properties for castles, there is also the consideration of architecture. There really shouldn't be any kind of *technological* restrictions on the height, design, and so on of castles. Castles in a fantastic environment can have gravity-defying design enhancements, huge towers, and many other magical effects that would make them interesting, and more survivable in a magical environment.
How has integrating magic into the campaign changed the way you design, and build castles? Have you let your players get really wild with designing and developing their castles? What kinds of effects has magic had in your castle design?
Semper Fidelis,
SHARK
Fortresses are an essential part of the campaign environment. However, it doesn't take much thought to realise that in the typical D&D game, with all of the magic about, the average, *mundane* castle just wouldn't do. Some other dimensions present themselves.
Castles and fortresses need to be fully integrated into the magical environment. In my campaign, magic can be used to speed up the construction time of fortresses, and also to build fortresses that have a range of magical properties.
In addition to magical properties for castles, there is also the consideration of architecture. There really shouldn't be any kind of *technological* restrictions on the height, design, and so on of castles. Castles in a fantastic environment can have gravity-defying design enhancements, huge towers, and many other magical effects that would make them interesting, and more survivable in a magical environment.
How has integrating magic into the campaign changed the way you design, and build castles? Have you let your players get really wild with designing and developing their castles? What kinds of effects has magic had in your castle design?
Semper Fidelis,
SHARK