This is the beginnings of my idea for an "encounter-based" 4E. I hate hate hate that resource management is based on a meta-level (encounters) and also an "in-game" level (days? wtf...).
So, this is my response. It's an attempt to also speed up combat.
Here's my idea:
This is a low-magic campaign using the inherent bonuses rule in the DMG2. As such, there are no magic items, and thus no magic item daily powers.
Daily Powers from classes are gone entirely (I don't know of any daily racial ability).
Instead, whenever you would take a daily power, you may take an encounter power of your level or lower (so I could have two 3rd Level Encounters and 1 1st level Encounter at 5th Level).
Healing Surges are removed. Instead you can use your second wind 1/encounter to regain 1/4 HP, and all "healing" powers become encounter based (x times per encounter). At the end of an encounter, you automatically heal to full HP wi th an appropriate amount of time based on the fiction.
Multi-class feats that give you a power once per day becomes 1/encounter.
Monster HP are halved.
And, use 3d6 in place of d20 (attacks will hit more often, meaning those "reliable" and miss effect dailies won't be missed as much).
Thoughts?
So, this is my response. It's an attempt to also speed up combat.
Here's my idea:
This is a low-magic campaign using the inherent bonuses rule in the DMG2. As such, there are no magic items, and thus no magic item daily powers.
Daily Powers from classes are gone entirely (I don't know of any daily racial ability).
Instead, whenever you would take a daily power, you may take an encounter power of your level or lower (so I could have two 3rd Level Encounters and 1 1st level Encounter at 5th Level).
Healing Surges are removed. Instead you can use your second wind 1/encounter to regain 1/4 HP, and all "healing" powers become encounter based (x times per encounter). At the end of an encounter, you automatically heal to full HP wi th an appropriate amount of time based on the fiction.
Multi-class feats that give you a power once per day becomes 1/encounter.
Monster HP are halved.
And, use 3d6 in place of d20 (attacks will hit more often, meaning those "reliable" and miss effect dailies won't be missed as much).
Thoughts?