My group and I are finally converting to 4E. I'm the DM for a group of six players (fighter, paladin, rogue, ranger, wizard).
I plan to stick mostly to published adventures until we're all comfortable with the ruleset. My issue is that the published stuff all seems balanced for a party of four.
What are some rules of thumb for scaling up 4E encounters to accomodate more players? Should I just add more minions, or do their numbers tend to make things too difficult? What's the best way to power up a solo without having to edit its whole statblock?
(Is this all explained in the rulebooks in an obvious place I've managed to overlook?)
I plan to stick mostly to published adventures until we're all comfortable with the ruleset. My issue is that the published stuff all seems balanced for a party of four.
What are some rules of thumb for scaling up 4E encounters to accomodate more players? Should I just add more minions, or do their numbers tend to make things too difficult? What's the best way to power up a solo without having to edit its whole statblock?
(Is this all explained in the rulebooks in an obvious place I've managed to overlook?)