MonkeyWrench
Explorer
I've read a lot of threads lately where posters claim that the 6-8 med/hard encounters* per adventuring day is the best way to balance PC abilities against the standard monsters. I accept that the game system is based on this assumption, however outside of OD&D I have never found this many encounters, combat or otherwise, to be realistic at the table. My group's sessions last between 4-5 hours and we're good to get in 2-3 combat encounters per session; the majority of our session time is taken up with social enounters, information gathering, and downtime activities, none of which sufficiently deplete player resources in the way combat encounters do.
For the DMs who find the 6-8 encounters/day works for them:
- how long are your sessions?
- do you have multiple sessions that take place within one adventuring day?
- how long are your combats?
- how do you pace your adventures/scenarios?
I'm looking for at-the-table practices and strategies. There are many ways players have to control when and how they approach combat (scouting, divination, etc), and I know how to handle those. I'm looking more for practical tips on how to fit in that many encounters without turning every session into a combat grindfest (the most likely outcome of that many combats from my perspective).
Thanks
* Yes, I'm aware encounters don't alway have to be combat, but social interactions and environmental challenges rarely require the PCs to expend as many resources as combat encounters and the balance of the classes against standard mo alters seems to be based on gradual resource depletion over a long day.
For the DMs who find the 6-8 encounters/day works for them:
- how long are your sessions?
- do you have multiple sessions that take place within one adventuring day?
- how long are your combats?
- how do you pace your adventures/scenarios?
I'm looking for at-the-table practices and strategies. There are many ways players have to control when and how they approach combat (scouting, divination, etc), and I know how to handle those. I'm looking more for practical tips on how to fit in that many encounters without turning every session into a combat grindfest (the most likely outcome of that many combats from my perspective).
Thanks
* Yes, I'm aware encounters don't alway have to be combat, but social interactions and environmental challenges rarely require the PCs to expend as many resources as combat encounters and the balance of the classes against standard mo alters seems to be based on gradual resource depletion over a long day.