magnusmalkus
First Post
From the SRD...
A creature takes the following penalties for each negative level it has gained:
-1 on all skill checks and ability checks.
-1 on attack rolls and saving throws.
-5 hit points.
-1 effective level (whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level).
If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level.
Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + ½ draining creature’s racial HD + draining creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level goes away, but the creature’s level is also reduced by one. A separate saving throw is required for each negative level.
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SOOOO... I have a good understanding on what to do to a character sheet when a character gets Energy Drained. Where I'm confused is what happens after the PC fails the Saving throw. How do you reduce the characters level by one?
Do you just undo everything you gained at the previous level? Un-applying the advancement in BAB, Saves, spells/slots per day is easy enough, but what about HP? Does this mean we're supposed to record how many hp's we gain at each level so in the event of a negitive level, we can undo it easily? Do we subtract the whole die's worth of hit dice (8 hps for cleric, 4 for wizard, etc...)? Do we roll to see how many HP we loose from the level drain? Does that mean when we gain enough xp to make the level back, we have the chance to wind up with more or less hp than we had last time we made the level? Do wizards and sorcerers get to choose new/different spells when they regain the level? If it was a feat level, is the feat entirely wiped away, do we get to pick a different one when we regain the level?
Help please!
A creature takes the following penalties for each negative level it has gained:
-1 on all skill checks and ability checks.
-1 on attack rolls and saving throws.
-5 hit points.
-1 effective level (whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level).
If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level.
Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + ½ draining creature’s racial HD + draining creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level goes away, but the creature’s level is also reduced by one. A separate saving throw is required for each negative level.
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SOOOO... I have a good understanding on what to do to a character sheet when a character gets Energy Drained. Where I'm confused is what happens after the PC fails the Saving throw. How do you reduce the characters level by one?
Do you just undo everything you gained at the previous level? Un-applying the advancement in BAB, Saves, spells/slots per day is easy enough, but what about HP? Does this mean we're supposed to record how many hp's we gain at each level so in the event of a negitive level, we can undo it easily? Do we subtract the whole die's worth of hit dice (8 hps for cleric, 4 for wizard, etc...)? Do we roll to see how many HP we loose from the level drain? Does that mean when we gain enough xp to make the level back, we have the chance to wind up with more or less hp than we had last time we made the level? Do wizards and sorcerers get to choose new/different spells when they regain the level? If it was a feat level, is the feat entirely wiped away, do we get to pick a different one when we regain the level?
Help please!