im_robertb
First Post
Eberron Player's Guide, Page 93
Enhanced Resistive Formula:
Prerequisite: 11th level, artificer, healing infusion class feature
Benefit: When your resistive formula grants temporary hit points to you or an ally, that character can grant an equal number of temporary hit points to one ally within 5 squares of him or her.
Eberron Player's Guide, Page 45
Healing Infusion: Resistive Formula (Artificer Feature)
Encounter (Special) * Arcane
Minor Action Close burst 5
Target: You or one ally in burst
Effect: The target gains a +1 power bonus to AC until the end of the encounter, and you expend an infusion crafted with your Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + your Constitution modifier.
Level 11: Burst 10 and add twice your CON mod.
Level 21: Burst 15 and add 3 times your CON mod.
Special: You can use two Healing Infusion powers per encounter, but only one per round. At 16th level, you can use three Healing Infusion powers per encounter, but only one per round.
Is it just me, or is this...utterly ridiculous? It grants 2 party members more than HS Value in temporary hit points. You can do this twice per encounter. What were they thinking?