My Submission.
Hello,
I have some ideas and references with what I would like to see in a story arc.
Firstly I really want all the adventures to logically tie in together. The Shackled City did not do this until the end. e.g The Monkey Inn, the Sahuagin, the Test of the Smoking eye - all seemed tacked in with very little thought given to the overall story arc.
Secondly, most DM's want to run an adventure path from start to finish, and often time is a critical factor for the adventurers. I would like to see a good progression of items and spells that will server a party from level 1 to 20.
Thirdly I would like to see it in a setting already familiar with players and DM's, but also I do not want anything we write to change any official canon material.
My personal preference is to set this in Greyhawk for the following reasons;
1. It is WOTC's generic setting and the core books reference the GH pantheon.
2. It is very well established and many people on this board want something new done with GH
3. There are thousands of PC's and hundreds of locations mentioned over the years, but no adventures or sourcebooks have ever done anything with them.
4. There are already dozens of well developed villains that no-one knows thier motivations or goals.
5. A chance to finally do something about the greatest (and undocumented or developed) DnD event of all time - the Twin Cataclysm's
6. We can tie up all the loose ends from our favourite old 1st Edition modules and pay homage to Mr Gygax.
Well, if you have read this far then please allow me to briefly describe my meta-plot ideas. Some of these are rehashed, some new, some a new take on a rehash.
The main villains (BBEG) - the Scarlet Brotherhood. Secret plans, Ninja's, psionics, Monks, Assasins, fingers in many pies, secret schemes by the dozen!
They have resources ranging from level 1 mooks, to almost epic characters and monsters at thier disposal. And the best part, no-one really knows what they are up too apart from destabilising the Flaness.
The Scarlet Brotherhoods are pure blood Sueloise - descended from the destroyed Suel empire. They view any other race as inferior slaves. They wish to rebuild the former glory of the Suel empire and have been trying to take over the world for hundreds of years - through political maneuvering, assassination, and hiring mercenaries to use brute force. They have not really made much progres and the SB Elders have decided on a new plan.
They want to bring the Suel Empire from the past back to modern times - moving the entire empire back to where the sea of dust now is. because of the destabilization the SB have done to the Flanaess its likely that the Suel Empires armies and Epic archmages would easily conquer the entire continent.
Only one being in the multi-verse has the kind of power they need to accomplish this. Tharzidun! of course they needs the 3 artifacts to free him or any part of him. They do not want to release him, because he would destroy everything - they just want to tap into his power. This may tie in with the Temple of Elemental Evil's plans.
The downside is, they needs a lot of very powerful spellcasters to channel this power. So, the SB designed a psionic virus to slowly incapacite powerful archmages, and enslave them to the will of the SB.
If the SB are succesful parts of the Suel Dominion may start appearing. It may be a few farms and small towns at first, then maybe a city, then maybe an army. There could be a pitched battle between a powerful party and a Suel army at the entrance to Slerotins tunnel.
Once the Suel empire is fully in the present they will conquer Oerth - but it will be shortlived because Tharziduns prison is breached and the SB underestimate his resources. Once Tharzidun is free the campign will end very messily and the Gods will have to clean up the mess.
However, if the PC's have the artifacts, he may be free just long enough to destroy the newly formed Suel empire before hes imprisoned again by (at this time) an epic level party.
Most of the world's population will never know anything about what nearly happend if all goes well for the party. And nothing will change officially in the World of Greyhawk.
Here are a few ideas of how the Adventure path could play out;
The SB are destabilising the PC's region, a local mage hires them to investigate and stop it. The PC's deal with some low level mooks and a boss. Incrimination evidence is found, and also a sphere with some red fungus in it. The mage employs the party to follow the leads and says he will investigate the fungus.
The PC's goto a larger city and have a series of adventures involving some politcis, thieves guild type work and preventing an assassination. They may relise that te red fungus is bad news and they may have been set up to get it to thier benevolent employer.
The party returns to find the old mage has left.
The party track him to a SB monastery and discover more about the plot. They go looking for artifacts in such locations as the ruined (again) ToEE, and the lost temple of Tharzidun.
They here about more and more mages going missing, including the Circle of 8 and the Greater Boneheart.
The part attack the main SB city and kill hundreds of the Brotherhood. When they storm the main citadel they find the main SB BBEG's have left for the Sea of dust with all the mages and the McGuffins.
The party journeys there and may run into Suel farmers, small friendly towns, and maybe a Suel warlord and troops.
The party finds the BBEG's and have a pitched battle. Something? happens and all the mages are freed of the virus. The main Suel army arrives with all thier mages of power and a magical battle ensues unlike anything ever in the history of Oerth.
In the midst of the meteous Showers etc the party must locate the 3 artifacts. Tharzidun appears and once more the Suel empire is destroyed in a sea of dust. The party activates the artifacts and Tharzidun is once more imprisoned.
Yay for the party!
I welcome any feedback on this - I know its all just me being a greyhawk fan wanting to do something, and posibly only a few people will share my eliefs and like my idea