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Enworlders, help me Min/Max a character for a Contest!

Arthur Tealeaf

First Post
Okay, I'm going to a convention in a few weeks, and one of the events is a D&D duel! There are two combatants, each have a character, and they fight! The arena/location of the fight I don't know, but here are the rules:

You make a more or less playable character using point buy with a whopping 48 points and 400,000 XP

You don't start out with any regular gold, you trade in some of the XP for it...

One XP = Two Gold

All magic items are bought at market price.

All d20 3rd Edition D&D books are allowed (ie. books with the D&D logo)


And one more thing: If you think asking you for help is cheating, tell me! i might listen...

Ps. I would start making a char myself right now, but I don't have time, so I'll come back later..
 

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Pax

Banned
Banned
Well, there's several ways to deal with this.

To know for certain how to come up with a good, powerful but legal character, I need, really, to know WAY more specifics.

For one -- is there a rule about "playing keep away" ... ? Many arenas penalise a combatant, if they don't make ANY aggressive actiosn for some set number of rounds; if all you're doing is running away, you essentially have conceded the match.

For two -- is there any guarantee that you will NOT, in fact, require the use of magic items merely to SURVIVE in an arena? IOW, are you at all confident you won't HAVE to drink the potion of water breathing the ref hands your PC just before the match?

If the above two have answers of "yes", or even "probably" ... you could borrow my current Arena character, "Lohtek" (featured in The Exodus, on RPOL.net).

In short: he's an antimagic melee fighter, ECL 25 (so 300,000xp needed; leaving you 100,000xp for gold, which is WELL more than you likely NEED).

Critical equipment, with prices:

Code:
[color=white]
   27,600gp   Adamantine Mercurial Greatsword [+2 enhancement]
                       [+1, Eager; Market Price = +3]
   21,000gp   Epic Rune of Antimagic Field [Quicken], x2
                       [sl10, cl21; 21r duration, free action to activate]
                       [10.500gp each]
   12,600gp   Rune of Antimagic Field, x2
                       [sl6, cl21; 21r duration, standard action to activate]
                       [6,300gp each]
    9,100gp   Rune of Haste [Quicken], x2
                       [sl7, cl13; 13r duration, 1 use per day, free action to activate]
                       [4,550gp each]
   13,500gp   Adamantine Dendritic Armor (+11AC) with Ysgardian Heartwire (+2AC vs criticals)
    2,020gp   Adamantine Large Shield (+3AC)
[/color]

This sums to 85,820gp, leaving you nearly 15,000gp for some other item(s) -- I suggest some strong poisons. Dragon Bile works well, if you think the referee will permit use of that in glass vials, as a grenadelike weapon (Dragon Bile is contact based). Otherwise, Purple Worm Poison on your sword will work, though you risk exposure yourself, with that one.

Now the trick is, classes. Lohtek was built pretty simply: Fighter(14)/Weapon Master(11). Now, you won't be able to afford the massive numbers of Tomea and Manuals I gave Lohtek, but even without them -- a solidly high STR and CON are a must.

As for feats, you'll definitely want to differ here, because equipping a cohort would be QUITE costly, but my Lohtek has:

Code:
[color=white]
Feats: 
Race   Dodge
Cha 1  Mobility
Ftr 1  Exotic Weapon: Mercurial Greatsword
Ftr 2  Cleave
Cha 3  W. Focus: Mercurial Greatsword
Ftr 4  W. Specialisation: Mercurial Greatsword
Cha 6  Spring Attack
Ftr 6  Power Attack
Ftr 8  Expertise
Cha 9  Improved Critical: Mercurial Greatsword
Ftr10  Whirlwind Attack
Cha12  Combat Reflexes
Ftr12  Quickdraw
Ftr14  Great Cleave
Cha15  Leadership
Cha18  Monkey Grip                                     [S&F]
---------------[ Epic Threshold ]---------------
Cha21  Overwhelming Critical: Mercurial Greatsword     [ELH]
Cha24  Devastating Critical: Mercurial Greatsword      [ELH]
[/color]

Come to think of it, you could go Half-Orc for the STR benefit, and just rearrange the feats to omit Leadership.

The idea is a simple one: be functionally immune to anything short of an artifact, yet, lose NOTHING yourself, in the process. Adamantium is a nonmagic +2 to hit and damage, hence the sword.

The sword is magical because you don't START the round in an antimagic field, so you get the initiative boost of +2 (and my Lohtek has other gear to draw and use during round 1, so the free action to draw WITHOUT using quickdraw, is nice too).

Straight off, you activate the quickened rune of haste. Quickdraw your sword, use your haste action to close with the enemy if needed, then activate a non-quickened rune of Antimagic Field.

If they're in range for a partial charge, skip the haste rune, and go right for a quickened AMF rune. Pop it, run up, suppress all their toys, and proceed to hack away.

It's not perfect, but, it's potentially effective.

...

One caveat: beware the sorcerors and wizards (and even a few clerics) who can drop Mordenkainen's Disjunction on you; in a PvP environment, that spell is ludicrously overpowered (in an RP campaign, you have a self interest in NOT casting MDJ on the enemy, as it stands to ruin YOUR loot; in an arena ... no mroe motivation to avoid casting it).

Timestop -- especially if any epic characetrs can maximise or extend it -- can be very, very nasty too.

If you forgo much for equipment, you can make one hellacious spellcaster (a blaster sorceror, for example); with Blood Magus, you not only increase DCs by using Blood Component, you also eliminate the need for even a Spell Component Pouch ... or expensive components/foci ... etc.
 

Hypersmurf

Moderatarrrrh...
Get your initiative as high as possible, so that you can act first.

Then activate the Mirror of Opposition that you've affixed to the front of your Tower Shield.

-Hyp.
 

AuraSeer

Prismatic Programmer
Arthur Tealeaf said:
And one more thing: If you think asking you for help is cheating, tell me! i might listen...
Of course it's cheating (though everyone else probably does it too).

The real question is, if people here do help you out, are you planning to share the prize? ;)
 

andargor

Rule Lawyer Groupie
Supporter
Hypersmurf said:
Get your initiative as high as possible, so that you can act first.

Then activate the Mirror of Opposition that you've affixed to the front of your Tower Shield.

-Hyp.

Would an incorporeal Mirror of Opposition work?

(must... avoid... thread... flashback...)

Andargor
 

Sejs

First Post
400,000 exp to work with?


Hi, I'm a 28th level spellcaster. (378,000 exp)

I have a One-Shot Timestop item. Heck, I have a couple - they're cheap. (3825 gp ea.)
 

Arthur Tealeaf

First Post
Pax said:
Well, there's several ways to deal with this.

To know for certain how to come up with a good, powerful but legal character, I need, really, to know WAY more specifics.

For one -- is there a rule about "playing keep away" ... ? Many arenas penalise a combatant, if they don't make ANY aggressive actiosn for some set number of rounds; if all you're doing is running away, you essentially have conceded the match.

For two -- is there any guarantee that you will NOT, in fact, require the use of magic items merely to SURVIVE in an arena? IOW, are you at all confident you won't HAVE to drink the potion of water breathing the ref hands your PC just before the match?

If the above two have answers of "yes", or even "probably" ... you could borrow my current Arena character, "Lohtek" (featured in The Exodus, on RPOL.net).

The rules I posted are the only ones they have posted, so I'm not sure...

They may change the rules or add more of them in the following weeks though..

An antimagic character sounds great though...I'll look properly into it when I have time!
 

Arthur Tealeaf

First Post
Pax said:
In short: he's an antimagic melee fighter, ECL 25 (so 300,000xp needed; leaving you 100,000xp for gold, which is WELL more than you likely NEED).

...

This sums to 85,820gp, leaving you nearly 15,000gp for some other item(s) -- I suggest some strong poisons. Dragon Bile works well, if you think the referee will permit use of that in glass vials, as a grenadelike weapon (Dragon Bile is contact based). Otherwise, Purple Worm Poison on your sword will work, though you risk exposure yourself, with that one.

100,000xp will leave 200,000 gold! 1XP = 2 gold!

Meaning it will leave nearly 115,000!!
 

Pax

Banned
Banned
Arthur Tealeaf said:
100,000xp will leave 200,000 gold! 1XP = 2 gold!

Meaning it will leave nearly 115,000!!

Well, then ... thanks to my bad math ... make it "nearly 13,000" and un-spend 51,000 of those experience points.

*poof* ECL 27 ... go Weapon Master(11)/Fighter(16), and pick up another fighter feat and another epic feat as well (if I were able to do that with Lohtek, I'd take Epic Leadership, to lift the 17ECL cap on his dire wolf cohort; I don't know what I'd take for the Fighter feat, though).

For a spellcaster, consider Sorceror(13)/Incantatrix(10)/Archmage(4)

Code:
[color=green]
Race   Bloodline of Fire
Cha 1  Spellcasting Prodigy (Sorceror)
Cha 3  Empower Spell
Cha 6  Spell Penetration
Cha 9  Greater Spell Penetration
Cha12  Extend Spell
Cha15  Maximise Spell
Cha18  Repeat Spell
Epc21  Increased Spell Capacity (10)
Epc24  Increased Spell Capacity (11)
Epc27  Epic Spell Penetration

Archmage High Arcana
  Spellpower +1
  Spellpower +2
  Spellpower +3
  Mastery of Elements[/color]

You have one "step" of Improved Metamagic from Incantatrix, which means those 11th level slots will let you do a Repeat Meteor Swarm, a Double-Extended Timestop (or just a maximised timestop), a Maximised Meteor Swarm, and so on.

Or a Repeat/Repeat/Repeat/Repeat/Extended Melf's Acid Arrow. >8) One MAA attack per round for 5 rounds, and all last twice as long ... 26r per iteration. At the height of it, they're under 10d4 continuing damage, without you doing anything at all.

With SP/GSP/ESP and Spellpower +6, you have +10 to spell penetration checks (ESP stacks with GSP ... seriously, it's even in the FAQ), so you're rolling 1d20+43 ... you'll laugh in the face of SR.

And with such a low amount of money, high elemental resistances will not be coming into play; MAYBE, at most, you might see a Minor Ring of Universal Elemental Resistance (costs 144,000gp and gives Resistance (15) against all 5 elements).

Spellcasters (including Psions, etc) have a definite and clear advantage in a low-money arena, so you either get on the bandwagon ...


... ot take the low-tech (a.k.a. "Lohtek") solution, and obliterate the wagon itself! :D
 

Angcuru

First Post
WAIT A SECOND!

The sword is magical because you don't START the round in an antimagic field, so you get the initiative boost of +2 (and my Lohtek has other gear to draw and use during round 1, so the free action to draw WITHOUT using quickdraw, is nice too).

Are you implying that because he as a +2 enhancement bonus on his sword, that bonus applies to initiative as well? Is this a house rule? Did I miss something? Or am I interpereting this wrong?
 

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