I have no plans to move to 4th Edition yet, but I'm trying to stay open-minded. However, the one show-stopper will be if EoM is not compatible with 4th Edition....with the way they've seemingly hacked away at magic ("You want to fly? Maybe at 18th level, but certainly not this early!") I'm worried that the two won't play nice.
I haven't spent a lot of time searching for rules changes - - I'm admitting to laziness here. But if someone here is familiar with Elements of Magic and the slow trickle of information on 4E, I'd appreciate opinions on whether or not it will work from a planning perspective.
It looks to me like Saves are now 50/50 each round, and instead of an initial saving throw you have to hit/defeat some kind of static defense, perhaps with a type of caster level check. If this is true, I would imagine that converting wouldn't be tough in this regard, with the exception of durations of hostile spells (You hit someone with a spell that does 1d6 per minute for ten minutes...is this even possible in 4E?)
It also looks like there may be some 'power level' considerations - most Move type effects in the base game are much higher level - to me this isn't a killer since it just speaks to philosophy of what folks can do, and not game-breaking damage.
In some ways it seems like EoM might be more like the new system than unlike it, in terms of removing many of the spells that caused wizards to be able to do anything that other classes could do.
Realizing it's early days, I'd appreciate any opinions.
I haven't spent a lot of time searching for rules changes - - I'm admitting to laziness here. But if someone here is familiar with Elements of Magic and the slow trickle of information on 4E, I'd appreciate opinions on whether or not it will work from a planning perspective.
It looks to me like Saves are now 50/50 each round, and instead of an initial saving throw you have to hit/defeat some kind of static defense, perhaps with a type of caster level check. If this is true, I would imagine that converting wouldn't be tough in this regard, with the exception of durations of hostile spells (You hit someone with a spell that does 1d6 per minute for ten minutes...is this even possible in 4E?)
It also looks like there may be some 'power level' considerations - most Move type effects in the base game are much higher level - to me this isn't a killer since it just speaks to philosophy of what folks can do, and not game-breaking damage.
In some ways it seems like EoM might be more like the new system than unlike it, in terms of removing many of the spells that caused wizards to be able to do anything that other classes could do.
Realizing it's early days, I'd appreciate any opinions.