RangerWickett
Legend
I'm actually curious what people do for House Rules for EOM also, because I'm working on a final version (a 'Third Edition,' actually) of EOM that fixes problems, gets rid of clunky mechanics, and adds in the best parts of Mythic Earth. If people have sort of a consensus of things they like or don't like, it would help me out.
Me personally, I hated the 'Magical Skills' from EOM-R in execution. They were only really in there because I didn't know of a better way to handle divination, dispelling magic, and so on in the form of 'spell lists.' Rather than break the 'verb + element' idea, I just shoved this clunky mechanic in. So unless I hear a huge outcry that it was awesome, I'm taking that out.
Me personally, I hated the 'Magical Skills' from EOM-R in execution. They were only really in there because I didn't know of a better way to handle divination, dispelling magic, and so on in the form of 'spell lists.' Rather than break the 'verb + element' idea, I just shoved this clunky mechanic in. So unless I hear a huge outcry that it was awesome, I'm taking that out.