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Epic Level Adventure Ideas (Share Yours)

Zerovoid

First Post
All magic on the planet ceases functioning. The problem? A moon sized beholder is trying to make it easy for the ecosystem of creatures that live inside it to invade the planet, and has turned its 100 mile wide antimagic eye upon the planet. Somehow, the PC's must find a way to fight this creature without magic, or get to a place where their magic still functions normally.
 
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Griswold

First Post
The characters in my campaign are a ways from Epic level yet. One of the things I've been toying around with lately though is a kinda flashback, quantum leap sort of deal. The characters are in the low teens and investigating a Netheril city. As part of the adventure the characters enter an area where there are magical forces at work that transport them to pre-fall Netheril. There they inhabit the bodies of powerful Netherese Wizards and must overcome a great evil. More likely they will all probably die, but it's working up as a nice storyline for a couple of weeks worth the play.

Griz
 

Impeesa

Explorer
die_kluge said:

The epic-level PCs are in a bar full of epic-level thugs. Someone calls someone a name, and an epic-level bar fight breaks out.


Is it an epic name?

My idea: The epic level follow up to Monte Cooke's most infamous module - Gruumsh and Pie. :D

--Impeesa--
 

Blackwind

Explorer
A large city in a wealthy kingdom is suddenly rocked by a massive crime wave. I turns out that the city has been infiltrated by not one, but two (warring) organized crime organizations. These happen to be the Epic Level Oriental Adventures equivalent of Chinese Triads. Imagine epic-level ninjas, monks, yakuza, wu jen, and blade dancers fighting in the streets for control of lucrative crime rackets.

The PCs could be either members of this shadowy but powerful underworld, or even agents of the government (or a local thieves guild) trying to halt the crime war and boot the Triads out of the city.

Your Twin Dragon Pattern is no match for my Spirit Wolf Boxing!
 

oliverhenshaw

First Post
This is kind of stolen from a book, but I won't mention the name. That way I don't spoil anything, but some of you may recognise the idea.

It's mixed up with an idea from 40k a bit, too.
um, and prattchett i suppose.

So, your PCs get to 'epic' level. They might just have a lot of experience, or they find an artifact that unlocks epic potential. Either way, they're the only creatures of their power level around.

But there's a reason. That much power shines out like a beacon and attracts dark nasties to their plane, with the urge to feed on their power and lay waste to everything they hold dear in the meantime. There's several ways you can go from here, most of them bleak.



  • They voluntarily leave their home plane, taking refuge in the realms of the gods. Same way as many 'ascended' former mortal gods went in the past. Crisis averted. But other mortals could get that powerful again, and they have to find a place among a multitude of powerful beings jealous for space and power. And, if they're conscientious, keep borderline epic characters in line without exerting their full power on the home plane. This cycle can't last forever.
  • They could fight the dark nasties on alien ground so as not to risk anyone from the fallout. Only it's dangerous and they might day, but even if they win it'll be slightly harder for the next group of epics.
  • They sacrifice their power/get level drained to call off the dogs. But they've only given themselves breathing space because they have nearly epic rivals. What do they do then?
  • There's a solution to the problem. and they essentially have to sacrifice their futures to dim the light/lock away their plane. And end the wasteful struggle/strife on the big god home thing. But there's a catch. The PCs have to let their gurard down to do it, and will be helpless against the nasties. But only by working to the very end will they get the salvation project thing to a point where it can bwe completed next time someone gets this far.

You could make a small campaign where they explore the options before finding and carrying out the last one, ending on a bitter-sweet note. To get the best mutiverse, they have to make a sacrifice. But ti's a sacrifice that won't reap rewards for them, but for those who follow in their footsteps. Maybe they start something that will only be finished several generations of epic heroes down the line.

If some of the list is a bit scrappy, I haven't been able to put much effort into formatting and grammar and that. Them's the breaks.
 

Cedric

First Post
Off the top of my head, first idea...

Dragon Wars!!

A Ancient, Great Wyrm Golden Dragon is in trouble. Long time friend of the PCs mentor, he's been attacked by an item of great power and rendered very ill and near to death.


The PC's investigations reveal that other dragons have already died...good dragons. They will trace the trail to a Dragon Cult consortium that is working for a particularly nasty Ancient Wyrm Red Dragon.

Just my first thoughts, lemme consider it some more.

Cedric
 

Katerek

Iconic Gnoll
As power levels rise, so does global and heavenly awareness.

It is discovered that there is a conspiracy amongst the gods, a secret that once known will hsake the utter foundations of the multiverse. Of course, a single necromancer of immense power has discovered this secret and is using the knowledge to prepare herself for some super huge ritual that will destroy the heavens and hells and leave her reigning supreme.

Another:

An epic level warlord of ages past is believed to have been destroyed. This Lord of Battle somehow managed to kill a lesser deity while he was 'imprisoned' in hell. Now he has managed to come back, not realizing that he himself has become a deity.

Another:

The dragons may be both good and evil, but they really despise all non-draconic kind. For milennia they have been manipulating various humanoid bloodlines, breeding certain characteristics out and ensuring the birth of a prophesized chosen one who will someday destroy the world, or at least all of bipedal civilization.

Another:

Tiem tells of a primogenial rebellion in the heavens. It is happening again, except this time it seems that the jinn and elemental princes have something to gain. Perhaps they are stirring up a war between heaven and hell in order to make their own celestial power grab.
 

Someone

Adventurer
The gods or some overpower far above them thinks that the world is not running properly and decide to crtl-alt-del it. Not even the PCs are able to deal with them all, so they have to find the secret of the divinity and use it to defeat the gods and become divine themselves.

A powerful, rogue creature steals the fire and flees to another multiverse to hide it. The elemental plane of fire becomes a cold waste, no one can start the smaller spark and the entire Great Weel will crumble soon if someone don´t restores the fire back. The gods are powerless beyond this dimension, but together can open a gate to where the fire is.

XYZ, the living planet, sails in the space towards the Earth looking for something to eat. The heroes must descend into the living bowels, fighting the planet´s inmune sistem, to reach a weak point that can be destroyed (The 4F did this once IIRC)
 

Clockwork Horrers. A billion of them.:D


A being of immense power comes to the world and "drafts" the PC's to fight in a war to save another world. He justifies this by having previously saved this world, and feels that he is owed a few conscrpits. Not evil, just very dedicated, this being could be akin to an interplanar Druid.

The world could be a breeding ground for Epic beings. That could explain why the world is so dangerous and at the same time devoid of Epic creatures, as the are born, the are captured for battle/sacrifice/assassinated/brought into the fold of a higher beings power.

The gene pool of the world is thinning, and the only way to revitalize it is to find the forbearers of the great races, (Paragons).
 

Phasmus

First Post
The Illithid empire never fell to the Gith, instead it continued to spread its malignant tendrils throughout the multiverse. Now, the first Illithid scouting parties have arrived on your world, surprised to find one so untouched by their influence for so long. Scores of Illithid shock-troops begin astrally projecting in, even as the native Illithid population is recruited against the unexpecting thrall races. The Goal: World Domination... Within one month.

Can you delay them?
Can you stop them?
Can you set history right and free the multiverse from the Mind Flayer menace?

We think not, but it would be amusing to watch you try.
 

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