Once a party reaches 21st level and beyond, the whole game becomes a different feeling game altogether- as it should be, I mean, you've officially become the stuff of myth and legend, rather than simply a hero of sorts.
But when it comes down to it, a lot of times at Epic level, the game is more prone to falling apart mechanically, especially when you treat it like the game it was when the party was between levels 1 through 20.
So my question to you guys is, what sorts of problems do you see happening a lot at Epic Levels, be they conceptual, mechanical, or otherwise. As a bonus, feel free to give a pointer or an idea on how to remedy that problem. It doesn't have to be good, but it could start something somewhere somehow.
To get the ball rolling, I can see that once the modifiers get staggeringly high, the 1d20 dice that the whole game is centered around becomes dwarfed by the sheer size of the modifiers that come up. A possible remedy is that in the old school of thought, a +1 modifier equates to a +1 in effective level, and with 1d20 having 20 sides, so too is there a normal maximum of 20 levels. What I'm getting at is whether or not I could add an extra 1d20 die and make it 2d20, and then tone down a few modifiers to make the core dice mechanic have more of a say in the outcome rather than simply the sheer size of the modifiers?
I'm sure I'm missing lots, so feel free to say stuff. If I'm wrong, or if you have a better idea about what I said, then like always, feel free to say what you think needs saying.
But when it comes down to it, a lot of times at Epic level, the game is more prone to falling apart mechanically, especially when you treat it like the game it was when the party was between levels 1 through 20.
So my question to you guys is, what sorts of problems do you see happening a lot at Epic Levels, be they conceptual, mechanical, or otherwise. As a bonus, feel free to give a pointer or an idea on how to remedy that problem. It doesn't have to be good, but it could start something somewhere somehow.
To get the ball rolling, I can see that once the modifiers get staggeringly high, the 1d20 dice that the whole game is centered around becomes dwarfed by the sheer size of the modifiers that come up. A possible remedy is that in the old school of thought, a +1 modifier equates to a +1 in effective level, and with 1d20 having 20 sides, so too is there a normal maximum of 20 levels. What I'm getting at is whether or not I could add an extra 1d20 die and make it 2d20, and then tone down a few modifiers to make the core dice mechanic have more of a say in the outcome rather than simply the sheer size of the modifiers?
I'm sure I'm missing lots, so feel free to say stuff. If I'm wrong, or if you have a better idea about what I said, then like always, feel free to say what you think needs saying.