Zarrock God of Evil
First Post
I haven't received the ELH yet but I've followed the discussions here and on the Wizard's boards quite closely. Especially the complaints about the City of Union and what seems to be a guard composed of 30th level characters (and yes that thought had me baffled at first too). I brought up a thought, though. We are looking at Epic Levels from the human perspective.
Races who have a near-indefinite lifespan - like most Outsiders and probably including the Mercane, have an eternity to hone their skills to levels of perfection that the lesser races can only dream of (and - on top of that - often a far superior natural talent). For such races even 15th level characters could be seen as mere novices - beings who have yet only grasped the basics of their trade. After all, most of these races could have existed for untold millenia. Without having any detailed information on the entire concept of Union - I can only conclude that it is fairly likely to have enclaves of insanely powerful elder races at the fringes of the multiverse.
As I see it such races can be used in the following manner (these strategies are perfectly valid even in non-epic adventures as long as the power-gap is big enough) :
1. The "Borg" Strategy: A far superior race threatens to destroy the world/plane/kingdom etc. of the PCs. The enemy is so inherently superior that battle is futile. The PCs are among the few individuals who can actually go toe-to-toe with this race and hope to survive but they are hopelessly outnumbered. Diplomacy, stealth, and other desperate measures (like those seen in Independence Day, Star Trek and Babylon 5) have to be employed....
2. The "Old Ones" Approach: The old, ultra powerful races are fairly uncaring and don't get involved much in the normal world. This opens up a lot of campaign ideas. Ýou can use these beings like in CoC or go the Babylon 5 route (in which case they'll probably get involved later on - at least some of them - and you can return to sth similar to the Borg Strategy).
3. The Star Gate Approach: The old, ultrapowerful races are the true rulers of most of the lesser races. This works best as the offset for an entire campaign - in a rather grim setting. Of course, you could take the entire Star Gate idea and make the PCs epic plane travellers, trying to free their weaker brethren from the power of a tyrannical long-lived race of awesome power.
That's pretty much it for now. I'll post more when I think this through a bit more ;-)
-Zarrock
Races who have a near-indefinite lifespan - like most Outsiders and probably including the Mercane, have an eternity to hone their skills to levels of perfection that the lesser races can only dream of (and - on top of that - often a far superior natural talent). For such races even 15th level characters could be seen as mere novices - beings who have yet only grasped the basics of their trade. After all, most of these races could have existed for untold millenia. Without having any detailed information on the entire concept of Union - I can only conclude that it is fairly likely to have enclaves of insanely powerful elder races at the fringes of the multiverse.
As I see it such races can be used in the following manner (these strategies are perfectly valid even in non-epic adventures as long as the power-gap is big enough) :
1. The "Borg" Strategy: A far superior race threatens to destroy the world/plane/kingdom etc. of the PCs. The enemy is so inherently superior that battle is futile. The PCs are among the few individuals who can actually go toe-to-toe with this race and hope to survive but they are hopelessly outnumbered. Diplomacy, stealth, and other desperate measures (like those seen in Independence Day, Star Trek and Babylon 5) have to be employed....
2. The "Old Ones" Approach: The old, ultra powerful races are fairly uncaring and don't get involved much in the normal world. This opens up a lot of campaign ideas. Ýou can use these beings like in CoC or go the Babylon 5 route (in which case they'll probably get involved later on - at least some of them - and you can return to sth similar to the Borg Strategy).
3. The Star Gate Approach: The old, ultrapowerful races are the true rulers of most of the lesser races. This works best as the offset for an entire campaign - in a rather grim setting. Of course, you could take the entire Star Gate idea and make the PCs epic plane travellers, trying to free their weaker brethren from the power of a tyrannical long-lived race of awesome power.
That's pretty much it for now. I'll post more when I think this through a bit more ;-)
-Zarrock