Nifft said:The SW Saga classes all look like this:
Level 1: Starting Feats, Defense Bonus, Talent
Level 2: Bonus Feat
Level 3: Talent
Level 4: Bonus Feat
Level 5: Talent
Level 6: Bonus Feat
... etc.
The only differences are skills, hit die, and defense bonus. All the rest is bonus feats and talent trees.
If you multi-class, you get one of your new class's Starting Feats (not all of them) -- this allows front-loading without encouraging multi-classing too much.
So the interesting thing here would be to break down class abilities into Talents and Feats, and then to establish "Epic" XP prices for these Talents & Feats.
Ah, I do like that idea because it does seem with 6th-level D&D multiclass characters are 'missing out' - a sorcerer 5/barbarian 1 never gets 3rd-level spells and that seems a pity, particularly when the fighter 6 gets more and more of his only class feature.
One change I would recommend is either abolishing class skills, or creating a feat which makes a skill a class skill - because otherwise in Saga once you hit 6th-level there's no way to become trained in a skill unless it's already a class skill. (I think that's how it works).