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"Epic" Spells
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<blockquote data-quote="RisnDevil" data-source="post: 2470213" data-attributes="member: 15160"><p>In the DMG, under the Epic progression for the Wizard, he gets one feat every five levels. Thats all. No more spells per day, or spell levels, without spending a feat. One feat, one new spell of one new level. That's it. If you want to continue to gain higher spells, you have to give up all else. Metamagic, Item Creation, anything. This just doesn't seem fair. Yes, there is Epic Spellcasting and the use of Epic Spells, of which you can cast more simply as time goes on by investing skill points, but that just doesn't seem right either. To this extant I was pondering what to do, and want the board members here to give their opinions.</p><p></p><p>I am not getting rid of "Epic Spells." They will stay, and will stay as their own entity. </p><p></p><p>Now I am using the Wizard as an example, though it will have to be tweaked per individual class. At level 21, they gain 0 10th lvl spells per day. This increases to 1 at lvl 25. Also, at lvl 25, you gain 0 11th lvl spells. This stays as 0 until lvl 29. Basically, at first they will only get bonus slots of the approprate level. They also only gain new levels every four levels, instead of every two. The logic behind this is that learning to manipulate such high magics takes more understanding and is slower to advance from one step to the next.</p><p></p><p>I don't see this being much of an issue for the Wizard, though the Sorceror may have some issues because of Spells Known and all, but I will tackle that issue later.</p><p></p><p>The way I see it, spellcasters really don't increase in what they were doing after level 20, like every other class. This allows them to continue to grow, and can be easily dropped into any system without being ground-breaking.</p><p></p><p>Please let me know what you guys think.</p></blockquote><p></p>
[QUOTE="RisnDevil, post: 2470213, member: 15160"] In the DMG, under the Epic progression for the Wizard, he gets one feat every five levels. Thats all. No more spells per day, or spell levels, without spending a feat. One feat, one new spell of one new level. That's it. If you want to continue to gain higher spells, you have to give up all else. Metamagic, Item Creation, anything. This just doesn't seem fair. Yes, there is Epic Spellcasting and the use of Epic Spells, of which you can cast more simply as time goes on by investing skill points, but that just doesn't seem right either. To this extant I was pondering what to do, and want the board members here to give their opinions. I am not getting rid of "Epic Spells." They will stay, and will stay as their own entity. Now I am using the Wizard as an example, though it will have to be tweaked per individual class. At level 21, they gain 0 10th lvl spells per day. This increases to 1 at lvl 25. Also, at lvl 25, you gain 0 11th lvl spells. This stays as 0 until lvl 29. Basically, at first they will only get bonus slots of the approprate level. They also only gain new levels every four levels, instead of every two. The logic behind this is that learning to manipulate such high magics takes more understanding and is slower to advance from one step to the next. I don't see this being much of an issue for the Wizard, though the Sorceror may have some issues because of Spells Known and all, but I will tackle that issue later. The way I see it, spellcasters really don't increase in what they were doing after level 20, like every other class. This allows them to continue to grow, and can be easily dropped into any system without being ground-breaking. Please let me know what you guys think. [/QUOTE]
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