Starfox
Hero
I've played 4E to level 28 (just about to finish up the campaign) and didn't like it. I must say tat past level 22 or something, combat gets fairly unchallenging - I can easily bunch up 2-4 level-appropriate encounters into one. The players don't even have to use their showstopper powers in normal fights.
High level monsters do very little damage and have a lot of hp. Hit points simply do not mean the same thing to players and monsters, like in some computer games.
One opponent my plavers faced was an ancient blue dragon (lvl 28 artillery solo). IIR they were level 25 at the time. The bard in the team is a Demigod and did a bit of math; if she activated her regeneration power, the dragon simply could not do more damage to her than she regenerated. It would have taken her 50 rounds to take the dragon down (assuming it didn't simply flee), but it could have been done by her alone. As it is, none of my two demigod players ever activated their regeneration.
My players are all strategic thinkers and we've been playing since level 1. The main problem are the AC-increasing feats and accuracy debuff powers - these combined makes most critters ineffective.
High level monsters do very little damage and have a lot of hp. Hit points simply do not mean the same thing to players and monsters, like in some computer games.
One opponent my plavers faced was an ancient blue dragon (lvl 28 artillery solo). IIR they were level 25 at the time. The bard in the team is a Demigod and did a bit of math; if she activated her regeneration power, the dragon simply could not do more damage to her than she regenerated. It would have taken her 50 rounds to take the dragon down (assuming it didn't simply flee), but it could have been done by her alone. As it is, none of my two demigod players ever activated their regeneration.
My players are all strategic thinkers and we've been playing since level 1. The main problem are the AC-increasing feats and accuracy debuff powers - these combined makes most critters ineffective.