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Erekose's Savage Tide Adventure Path [Players Selected]
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<blockquote data-quote="Erekose13" data-source="post: 3368307" data-attributes="member: 3387"><p>I apologize up front if I'm too much the railroading dm, but this has quickly gotten out of hand for me. Retconning will probably be the best solution but I'd like to explain myself first. I am even having trouble writting this reply. </p><p></p><p>I understand that everyone wants to get into their characters as much as possible and I definitely don't want to break the verissimilitude of the game. (Please note that I am by no means pointing at players as you know I enjoy rping with all of you ~ largely the reason the 5 of you were chosen). The three characters who have started arguing and are now coming to a position where they wont work together sets us up with a very poor start to a game that will hopefully last a year or significantly longer.</p><p></p><p>I do not have a problem with the tactic that Alix started with, as Lavinia had answers to put him in his place without demanding he leave. Its easy, I didn't give any character the full picture of what is happening, its part of the game. But not now. The things said in reply to some of the other character's posts leave her with a very low opinion of Alix and Nathan (Jerrel was coming to her defense and she actually appreciated it).</p><p></p><p>The other problem that I have is that the three characters are at each other's throats. What I meant by not rolling PVP rolls is that I don't want a die roll to tell you how you need to react to one another. Just as a fist from Jerrel would dictate that Alix is knocked unconscious, a counter diplomacy check from Alix would dictate how Jerrel had to play. Against NPCs and Monsters, such rolls exist to provide your characters with ways to influence NPCs. I don't like to apply such rules to PCs.</p></blockquote><p></p>
[QUOTE="Erekose13, post: 3368307, member: 3387"] I apologize up front if I'm too much the railroading dm, but this has quickly gotten out of hand for me. Retconning will probably be the best solution but I'd like to explain myself first. I am even having trouble writting this reply. I understand that everyone wants to get into their characters as much as possible and I definitely don't want to break the verissimilitude of the game. (Please note that I am by no means pointing at players as you know I enjoy rping with all of you ~ largely the reason the 5 of you were chosen). The three characters who have started arguing and are now coming to a position where they wont work together sets us up with a very poor start to a game that will hopefully last a year or significantly longer. I do not have a problem with the tactic that Alix started with, as Lavinia had answers to put him in his place without demanding he leave. Its easy, I didn't give any character the full picture of what is happening, its part of the game. But not now. The things said in reply to some of the other character's posts leave her with a very low opinion of Alix and Nathan (Jerrel was coming to her defense and she actually appreciated it). The other problem that I have is that the three characters are at each other's throats. What I meant by not rolling PVP rolls is that I don't want a die roll to tell you how you need to react to one another. Just as a fist from Jerrel would dictate that Alix is knocked unconscious, a counter diplomacy check from Alix would dictate how Jerrel had to play. Against NPCs and Monsters, such rolls exist to provide your characters with ways to influence NPCs. I don't like to apply such rules to PCs. [/QUOTE]
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