EricNoah
Adventurer
more e-mails
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from Pete:
>As starting areas and terrain go, I'd say Matt is right.
> We should start in a rural area and it should be towards
>the fringes of the civilized world. I'd envision the
>larger cities to be coastal and only a couple of them
>with the rural area inland with more rugged terrain
>beyond that. Rugged could mean mountians, huge swamps,
>jungle, a "grand canyon" of sorts, etc. Of course I
>realize that the "rural" setting is somewhat
>stereotypical, but with the new rules it's probably a
>safer plan to do something more familiar in that respect.
>
Good thoughts. I like the idea of starting away from
civilization.
Ok, let's say the terrain is kind of rugged. How do
people make their living there? I would assume
agriculture and animal husbandry, plus maybe some hunting.
Mining's a possibility.
Speaking of mining, maybe we could start putting together
a "race profile" for the world. What races are present,
that sort of thing. I like the idea of keeping the PC
races human or humanish. I also like the idea of dropping
certain core races. Here's an initial list, totally
mutable...
Humans (possibly multiple varieties -- I'm thinking some
planetouched variants, we should get into how these came
to be, could be related to the whole "resurrection" issue)
Dwarves (could be modified more toward underground life,
maybe most are neutral to evil?)
Gnomes (combines the core gnome with some halfling stuff
and some elf stuff, takes the halfling's role plus twists
it toward nature, druids, fey, etc.)
Something else??
Eric
----------------
from Pete:
>As starting areas and terrain go, I'd say Matt is right.
> We should start in a rural area and it should be towards
>the fringes of the civilized world. I'd envision the
>larger cities to be coastal and only a couple of them
>with the rural area inland with more rugged terrain
>beyond that. Rugged could mean mountians, huge swamps,
>jungle, a "grand canyon" of sorts, etc. Of course I
>realize that the "rural" setting is somewhat
>stereotypical, but with the new rules it's probably a
>safer plan to do something more familiar in that respect.
>
Good thoughts. I like the idea of starting away from
civilization.
Ok, let's say the terrain is kind of rugged. How do
people make their living there? I would assume
agriculture and animal husbandry, plus maybe some hunting.
Mining's a possibility.
Speaking of mining, maybe we could start putting together
a "race profile" for the world. What races are present,
that sort of thing. I like the idea of keeping the PC
races human or humanish. I also like the idea of dropping
certain core races. Here's an initial list, totally
mutable...
Humans (possibly multiple varieties -- I'm thinking some
planetouched variants, we should get into how these came
to be, could be related to the whole "resurrection" issue)
Dwarves (could be modified more toward underground life,
maybe most are neutral to evil?)
Gnomes (combines the core gnome with some halfling stuff
and some elf stuff, takes the halfling's role plus twists
it toward nature, druids, fey, etc.)
Something else??
Eric