Or, rather, the other way around. Acrobatics vs. Reflex or Athletics vs. Fortitude.To escape a grab, you roll either an acrobatics against the monster's fortitude or an athletics against the monster's reflex, IIRC.
Or, rather, the other way around. Acrobatics vs. Reflex or Athletics vs. Fortitude.To escape a grab, you roll either an acrobatics against the monster's fortitude or an athletics against the monster's reflex, IIRC.
The brawler fight is actually a good example of how the default rule is broken - it's trivial for them to set their defenses up so monsters can't escape, because defenses and skills scale at different rates.
Too late to really address overall, though - almost anything that has a monster using a skill ends up with seriously scattershot results.
The Compendium isn't as specific as you are. Specifically, it does not say the effect needs to prevent ALL actions. The text is:I don't have my books in front of me, but I'm pretty sure that as of the Rules Compendium being dazed no longer breaks a grab. You have to be prevented from taking all actions (basically, stunned), not just dazed.
The Rules Compendium said:This condition ends immediately on the creature if the grabber is subjected to an effect that prevents it from taking actions, or if the creature ends up outside the range of the grabbing power or effect.
Player's Handbook said:Effects that End a Grab: If you are affected by a condition that prevents you from taking opportunity actions (such as dazed, stunned, surprised, or unconscious), you immediately let go of a grabbed enemy. If you move away from the creature you’re grabbing, you let go and the grab ends. If a pull, a push, or a slide moves you or the creature you’re grabbing out of your reach, the grab ends.
Ah, thanks. Is this something that was highlighted somewhere? Because it doesn't seem like they contradict each other, and the D&Di text is clearer.The DDI quote is the old rule for grab, that in theory essentials and the rules compendium modified.
The fact that the last word is plural makes your statement incorrect, but I get what you are saying. Still, since daze does prevent you from taking (immediate and opportunity) actions, it would seem to fall within the rule as stated in the Rules Compendium.I don't think that "daze" counts as preventing you from taking actions - you're quite capable of taking actions.
I don't understand what you are saying here.Any more than using an immediate action drops grab, because you can no longer use immediate actions until you're next turn
The DDI quote is the old rule for grab, that in theory essentials and the rules compendium modified.