Guilberwood
First Post
Hi guys,
I’ve designed a small chase scene for the first session of my next campaign, which is about to start in a few weeks, and I would really appreciate your feedback.
If by any chance one of my players is reading this PLEASE STOP NOW!
In this scene, the players are going to be in a forest exploring a recently abandoned camp site that has been attacked by an angry bear. During the investigation of the site, a Troll comes by smelling the food left in the camp and find an even tastier meal in the form of 5 1st level PCs.
The chase goes like this:
1 – Woods – Troll’s starting point.
No obstacle
2 – Camp site – Players’ starting point.
Troll only: Feast on scraps – The troll spends one round eating the remaining food in the camp
3 – Thick woods:
a) Move away from the brambles – Escape artist DC 18
b) “Coming Through!” – Str check DC 14
4 – Field of thorns
a) Identify the hazard – Knowledge (nature) DC 16
b) Avoid the hazard – Survival DC 15
5 – Hill of rocks
a) Climb to the top – Climb DC 14
b) Secret shortcut – Perception DC 18
6 – Low hanging branch
a) Dodge it – Save Reflex DC 11
b) Jump it – Acrobatics DC 16
7 – Swift river
a) Swim across – Swim DC 14
b) Use a fallen log as a bridge – Acrobatics DC 16
8 – Finish line
So, what do you guys think? Any suggestion or feedback is deeply appreciated.
Thanks in advance,
guilberwood
I’ve designed a small chase scene for the first session of my next campaign, which is about to start in a few weeks, and I would really appreciate your feedback.
If by any chance one of my players is reading this PLEASE STOP NOW!
In this scene, the players are going to be in a forest exploring a recently abandoned camp site that has been attacked by an angry bear. During the investigation of the site, a Troll comes by smelling the food left in the camp and find an even tastier meal in the form of 5 1st level PCs.
The chase goes like this:
1 – Woods – Troll’s starting point.
No obstacle
2 – Camp site – Players’ starting point.
Troll only: Feast on scraps – The troll spends one round eating the remaining food in the camp
3 – Thick woods:
a) Move away from the brambles – Escape artist DC 18
b) “Coming Through!” – Str check DC 14
4 – Field of thorns
a) Identify the hazard – Knowledge (nature) DC 16
b) Avoid the hazard – Survival DC 15
5 – Hill of rocks
a) Climb to the top – Climb DC 14
b) Secret shortcut – Perception DC 18
6 – Low hanging branch
a) Dodge it – Save Reflex DC 11
b) Jump it – Acrobatics DC 16
7 – Swift river
a) Swim across – Swim DC 14
b) Use a fallen log as a bridge – Acrobatics DC 16
8 – Finish line
So, what do you guys think? Any suggestion or feedback is deeply appreciated.
Thanks in advance,
guilberwood