Byronic
First Post
I've been thinking, what makes a Necromancer a Necromancer?
In 4th edition some of the classes have been reinvented, given mechanics unlike previous editions. Classes do not need to be a direct translation from previous editions.
Which begs the question, what is the essence of a Necromancer?
What parts from former editions were particularly good?
Do you know any good examples from fiction? Mythology?
So far I've got (with examples):
Animating the Dead
- Might recycle Old Corpses or simply use Enemies for minions
- Use them for other effects (Corpse Explosion for example)
Sacrificing Lifeforce
- Sacrificing Healing Surges to heal allies
- Powering spells (like animate dead)
- To make spells stronger (extra damage or effects)
Conjuring Restless Spirits
- For information (utility spells and rituals)
- As an attack (for example ghostly hands grasping the enemy in place)
Morbid symbolism
- Necromancers work close with dead things and might have trappings not unlike a gravedigger and such.
- spells are usually more morbid (for example a grave opening up for the enemy to fall in)
Poison and Bone spells (from Diablo)
Curses/Hexes
Anything I'm forgetting? What should a 4th edition Necromancer have? Whether power, fluff or otherwise.
(I might add a poll later on with all the suggestions)
In 4th edition some of the classes have been reinvented, given mechanics unlike previous editions. Classes do not need to be a direct translation from previous editions.
Which begs the question, what is the essence of a Necromancer?
What parts from former editions were particularly good?
Do you know any good examples from fiction? Mythology?
So far I've got (with examples):
Animating the Dead
- Might recycle Old Corpses or simply use Enemies for minions
- Use them for other effects (Corpse Explosion for example)
Sacrificing Lifeforce
- Sacrificing Healing Surges to heal allies
- Powering spells (like animate dead)
- To make spells stronger (extra damage or effects)
Conjuring Restless Spirits
- For information (utility spells and rituals)
- As an attack (for example ghostly hands grasping the enemy in place)
Morbid symbolism
- Necromancers work close with dead things and might have trappings not unlike a gravedigger and such.
- spells are usually more morbid (for example a grave opening up for the enemy to fall in)
Poison and Bone spells (from Diablo)
Curses/Hexes
Anything I'm forgetting? What should a 4th edition Necromancer have? Whether power, fluff or otherwise.
(I might add a poll later on with all the suggestions)