So I finally picked up a copy of this and the Rules Compendium this afternoon at my FLGS.
First, these books are hefty. I hadn't heard anyone say that before. They feel like they weigh as much as a PHB hardback. Well built, the spines of my books betray none of the weaknesses that we saw in some of the preview copies. (The wesdecker preview)
My first thought: Holy fluff Batman!
Seriously, pages and pages of it. The racial entries are a full 6 pages, and include roleplaying tips for each of the classes in the book, including non-optimal race/class combos. (For instance, Dwarven Rogues "tend to be the dungeoneers in their communities, using their stealth and skills to bring the wild underground reaches under control.") This is especially cool because the class builds presented in the book each include a section on the recommended, or "particularly good" races for each class.
That's a good thing for a new player to know, but I'm glad there's fluff to support non-optimal pairings so new players also know it's OK to be outside the norm to fit a character concept.
Also, each race entry includes a section on "Roleplaying a X" with tidbits from the importance of dwarven battlecries to the tendency of humans to seek power or glory. Interesting stuff.
P.S. The human mage illustration on page 276 is sweet.
I will try to get back on tonight and answer any leftover questions to help the thread. If my wife lets me. lol.
First, these books are hefty. I hadn't heard anyone say that before. They feel like they weigh as much as a PHB hardback. Well built, the spines of my books betray none of the weaknesses that we saw in some of the preview copies. (The wesdecker preview)
My first thought: Holy fluff Batman!
Seriously, pages and pages of it. The racial entries are a full 6 pages, and include roleplaying tips for each of the classes in the book, including non-optimal race/class combos. (For instance, Dwarven Rogues "tend to be the dungeoneers in their communities, using their stealth and skills to bring the wild underground reaches under control.") This is especially cool because the class builds presented in the book each include a section on the recommended, or "particularly good" races for each class.
That's a good thing for a new player to know, but I'm glad there's fluff to support non-optimal pairings so new players also know it's OK to be outside the norm to fit a character concept.
Also, each race entry includes a section on "Roleplaying a X" with tidbits from the importance of dwarven battlecries to the tendency of humans to seek power or glory. Interesting stuff.
P.S. The human mage illustration on page 276 is sweet.
I will try to get back on tonight and answer any leftover questions to help the thread. If my wife lets me. lol.